powerofthree's Papyrus Extender
Screenshots 1 screenshots
About this mod Machine translation
SKSE plugin with some custom Papyrus functionality. Current needs: Freezing, Electrocution and Burning + Strange Runes.
Papyrus Extender by powerofthree
Require
SKSE
Latest version of Skyrim
CHANGELOG
2.1-
ToSetHairColor
2.0
Added colorform nullptr check - rewritten base using libSkyrim
-Many functions added and changed (note: some functions may have had their parameters changed)
-Deleted events (for now)
v1。 61-
Temporarily disable the OnMagicEffectApplyRemove event as it causes a crash when eating food.
v1.6-
Added events that can be registered on aliases, activity effects and forms.
-RemoveChildNode added-
Added DecapitateActor-
Added Get/SetLightFOV and Get/SetLightDepthBias
-Add SetProjectileImpactForce
-Add nullptr check to prevent crashes and GetAllActiveEffectsOnActor
- Fixed bug inside Get/SetLightRadius where the argument should be an int, not a float.
- Many features rewritten to use SKSE task delegation more efficiently
-Delete Get/SetArmorAddonPriority
- Replaced GetImpulseVector with Apply2DHavokImpulse and Apply3DHavokImpulse - Optimized ResetActor3D V1.51 - SetLightType now correctly sets the light type - SetLightColor
Color is now set correctly
V1.5
-Add ModifySkinnedDecals, ResetActor3D functions
- GetLightType now returns the correct light type
- ReplaceTextureSet function now does not persist when reloading to an earlier save
Version 1.4
Added - ReplaceFaceTextureSet, ReplaceSkinTextureSet, SetHeadPartAlpha, IsActorSoulTrapped functions
- Added AddAllGameSpells/RacesToList function
-Add GetProjectileType
-RemoveRegenerateTintedSkin
-Code optimization
- Fixed Read/SetMagicEffectSound crash
-Renamed ReplaceTextureSetOnArmor to ReplaceArmorTextureSet
-Renamed GetDirectionalVector to GetImpulseVector
V1.3
-New Form, EffectShader, Sound, Game-like features.
-Add ReplaceTextureSetOnArmor to the actor class function
- Added AddAllInventoryItemsToLis T and related functions to ObjectReference class functions
describe
A SKSE plugin that contains mod resources that will be used through most of my mods. Current requirements: Freezing, Electrocution and Burning + Strange Runes: Spellcasting Enhancement.
Source available at: https://github.com/powerof3/SKSEPlugins
Install
Usually installed using a mod manager such as Mod Organizer.
Function
Documentation is provided in po3_SKSEFunctions.psc.
notes
GetRandomFloat/Int is about 1000 times faster than Vanilla Utility.
The SetSkinColor function can only be used on NPCs, and only when really needed. Side effects are loss of lip color/paint/scarring.
SetFace/SkinTextureSet will cause neck seams if the entire texture set is replaced.
Most Set functions only persist for one game session, and they may persist even if a load save occurs before calling the function.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.