Nice Combat -Re
Screenshots 1 screenshots
About this mod Machine translation
A lite mod that modifies vanilla combat to make it more satisfying and "convincing".
This is a WIP, I made it so I could enjoy Skyrim better and faster.
need - -
Skyrim + DLC (Non-SE)
Modified content -
Animation conditions
Race
Weapons
Projectiles
Spells
Fighting style
Script used:
VoicePushEffect on MagicPush.
sports---
Reduces movement speed in and out of combat. Default 370fwd to 280fwd 240 sides.
Archer Draw Movement/Mage Cast Movement Speed reduced to 120fwd 76side.
In fighting,
When swinging, throwing and other weapons, the turning angle is reduced. JumpHeightMin reduced from 72 to
- JumpMovemult (air movement) reduced from .05 to .03
Removes restrictions on jumping when attacking and casting spells. Basically, you can jump to cancel the attack/broadcast.
arms---
All attacks should be staggered by 0.15, resulting in the lowest staggered animation played.
all weapons
NPC/Player. Disarm with powerful attack
BasicAttacks releases ranged weapons.
Shield/BashAttk
buff.disarm.bows and incoming forward force attks
Play debuff.knockdown when the recoil is strong
bow
buff.Stagger has hit.Race ability
buff.knockdown actor sprinting.enchant
buff.disarmallpowerattks.enchant
debuff.Power attks disarm bows and xbows
debuff.shieldbash disarms bows and xbows
mace
buff.power attks career weight 0.75 staggered
dagger
buff.power attks cause severe .75 stagger
buff.onLeftHand.powerattk standing will cause max stagger
ax
buff.power attks cause severe .75 stagger
doubleAttak
buff.stagger. Not blocking
1.0 staggered when buff. Power Attack disarms all incoming attacks
sword
buff.power attks lead to heavy 0.75 stagger
buff.onLeftHand.power attk standing cause maximum stagger
2Hhammer
buff.knockdown.all power attack knockdown
buff.basicAttks.max staggered, knocked down when staggered
buff.No recoil attack when the enemy is blocked
2haxe
buff.knockdown.all Knockdown KO
buff.basicAttks.max Staggers, staggers when knocked down
2hsword
buff.knockdown.all Knockdown KO
buff.basicAttks.max Staggers, staggers when knocked down
Unarmed
The buff basic attack of
staggered
buff.powerAttks.knockdown Stagger buff.h3h does not prevent combo knockdown
buff.sneakAttk.upcut knockdown
SpellModification ---
Flames
buff.demoralize 1 second. Enemies should run when casting fire
Firebolt
buff.stagger
buff.knockdown when staggered
Fireball
buff.knockdown hit
incineration
buff.stagger
Frostbite
buff.paralysis. Freeze target if stamina is 0, if FrostResist <25%
debuff. Add +.2 charge Stagger the timing of IceStorm buff.stagger buff.paralysis
IceSpike
buff.stagger
buff.knockdown. Freezes target if stamina is 0, if FrostResist <25% debuff. Then increase the charging time from .5 IcySpear buff to .8.Knockdown onHit debuff. Increased charge time from .8 to .5
WallofFrost
buff.paralysis. If stamina is 0, freeze target if FrostResist <25%
Spark
buff.stagger
buff.knockdown, then staggered
reduce
Benefit. Added .2 charging time debuff.castDuration. From 0 to 0.1 -Looks like an actual spark NOW-
LightningBolt
buff.stagger
If lightningRes <25% staggered during buff.paralysis
ChainLightning
buff.stagger
If and when staggered buff.paralysis lightningRes <25%
thunderbolt
buff.knockdown onHit
On the element
buff.FireAtronach adds fire to the fire Atronach (the summoned fire Atronach has no fire, but the random encounter with the fire Atronach has fire)
buff.FrostAtronach. for attack
Added stagger and knockdown buff.StormAtronach. Added stagger and knockdown to attacks and modified spells to reflect changes in player spells.
KillAnimations ---
SneakKillMoves
Always triggers when undetected, with only 1 hour sword/dagger and unarmed. (Vanilla only works with
Such devices) BackKillMoves
Only triggered when the NPC target is in the escape state and moving forward, it will not work if it is staggered.
FrontK …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.