ECE 1.4

by Septfox·v1.4·Updated 2019-03-06

Screenshots 1 screenshots

About this mod Machine translation

Original address:

Author: Septfox

Chinese translator: Xiao Wu’s brother (I will tell you I am Xiao Ji)

Front ECE 1.4 compatible with ECE1.2

I used ECE1.2 before

Now basically all have been changed to ECE1.4

There are several better extension settings in 1.4ECE

But I found that several important contents were missing, such as the direction of the chest.

People with UNP body shapes need this to make their breasts rounder and more straight (firm and elastic).

Current compatibility:

XPMSE 3.91+

ECE 1.4

ECEE 1.4.5

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Update 11/Version 2.1

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No breaking changes, just a skeleton patch to provide XPMSE based on 3.91.

NOTE: If you end up upgrading from my older XPMSE 2.06 based version (D), make sure to install the latest versions of ECE and XPMSE before installing. Otherwise it may lead to bad things. Mainly on the end of ECE.

More notes: Moved all patch notes to Changelogs tab, if you are coming from version D you will need to check them (as of version F/1.7)

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What's this?

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Back in the day, I finally got serious about modding... and stopped racing altogether.

You see, I tried (there were only two of any significance at the time) bodies - CBBE and UNP - and found them to be a bit lacking in every area. UNP in particular is more or less what I want, but it's not accurate... and I'm a bit OCD about what looks right when I'm going to spend hours looking at them.

I've been modifying the UNP or UNP Skinny to the specific proportions I want, and have learned a lot about modeling in the process...but there's still a nagging reminder that sooner or later I'm going to have to do more work making the garment fit the body.

So I started thinking: when I don't know any better, I simply use skull scaling to get my character closer to what I want. This practice seems to have disappeared after I learned the model. That's too bad, because it's an easy way to slightly customize any body type - mostly changing the proportions. Certainly easier than creating a new outfit and changing outfits.

Looking around, someone has added more sliders to RaceMenu to do this sort of thing which would make the game easier (well, sort of, some experimenting with it found it a bit less intuitive), but there doesn't seem to be an equivalent to ECE. Switching to RaceMenu was not possible at the time because it lacked vertex editing, so I spent a few hours here with us: A "mod" to add sliders to ECE for several skeleton nodes.

Then I spent a few days trying to get it working, a year ignoring it in favor of real life and sometimes other games, and then a few hours non-stop doing the same thing I did a year ago... We've got this mess that most works now :v

TL;DR Add more sliders in ECE to directly control the scale and relative position of the skeleton nodes (literally parts of the character's body) to help adjust the body into the "perfect" shape more easily.

It is skeleton based, using the ubiquitous XPMSE skeleton, so it will work with absolutely any body type and is compatible with any mod that requires XPMSE.

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Install

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If you're using Mod Organizer (if not something I strongly recommend getting, despite its shortcomings), you're in good hands. To get Enhanced Character Editing, XP32 Max Skeleton - Expansion and ECEE (if using it), install/activate them in order, then install this mod and load it after them. Bam, it's done, no mess.

If you're a masochist and prefer to use NMM or install manually, the following procedure applies:

First, install Enhanced Character Editor.

Next, install XP32 Maximum Skeleton - Extended. I only include the modified skeleton in the installer, which is required by XPMSE

The other files run normally; if you haven't installed it yet, you're likely to have some weird issues.

(Optional) But if you want to uninstall, which might be less intrusive, copy the following files:

\Data\Interfaces\Translation\CharacterM …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ECE 1.4更多的滑块扩展项目!
File size
115.0 KiB