Mas Moss
马斯·莫斯
Screenshots 1 screenshots
About this mod Machine translation
Added a mossy shader to many bare rocks and ruins.
A long time ago, in 2018, I went to the UK and was struck by how much moss there was on everything (seriously, every single thing had a green fuzz coat, if not constantly stamped). I also decided that England was a lot like Skyrim, so Skyrim needed more moss.
When I came across tamu75's Moss Shader Resource , I set out to apply it to... pretty much everything. This makes Skyrim an unreachable place. In fact, you may find it a bit monotonous at times, as the shader doesn't play as well on large, flat objects as it does on truly blocky objects. Because it's a shader, you can apply it to any mesh with a vanilla name. Got great mesh replacements like Xenophobe3's Stone Walls? Just like the vanilla stone wall, this shader will place moss on it (and since the mesh is more blocky, the shader is better!).
Since it's a shader, it can only be applied evenly from one direction, rather than working from all angles like a good texture into the nooks and crannies (for example, I didn't put it in a farmhouse because it looked like it was broken on the roof; a moss-covered roof would be better this way), and And if it covers part of the top of the mesh, then it will cover all of the top (so don't apply it to roads or bridges - although it makes sense that the edges are mossy and the middle is where people often walk and it will get worn; this has to be done using a texture rather than a shader). It also doesn't respect the overhangs, which means the covered walkways and bridges are off - which looks fine on the roof, but is ridiculous throughout the pedestrian area. This mainly applies to rocks and a few other natural or less disturbed features, rather than large areas for human habitation - but since Skyrim has a lot of rocks, it makes a huge difference in the landscape.
Another limitation as a shader applied to a static object: only one shader can be applied at a time, and since snow is also a shader, you can't lay down freshly fallen snow on moss (or if you can, I don't know how; Creation Kit doesn't make it immediately obvious, and I'm not a modding wizard. Also, since it applies to every copy of the object, you might run into ridiculous situations where the developers put a bare rock in a snowfield, instead of a snowy rock, and because the rock was previously bare, it now has moss (and of course, moss only There is enough liquid water to grow at any time, so if it thaws sometimes even a little bit...). Same as previous results but a rock that is now covered in moss might have been beaten a dozen times in the forest, where it would be wise to look completely covered in moss, but you can't choose which of that rock gets moss and which doesn't. All or nothing.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.