Lightweight level combat MOD
A lightweight combat mod with high compatibility and customizability.
Screenshots 2 screenshots
About this mod Machine translation
A lightweight combat mod with high compatibility and customizability.
Lightweight combat mod with high compatibility and customizability
[Endurance and Fatigue]: Debuff when endurance is low, gain when endurance is high.
Stamina >75%: +50% stamina regeneration.
Stamina >50%: +25% stamina regeneration.
Stamina <50%: - 10% movement speed and damage. Power attacks deal -25% damage.
Stamina <25%: - 20% movement speed and damage. Cannot block target.
Stamina <1%: Movement speed and damage increased by -30%. Takes +20% physical damage.
The intensity of the stamina drain from melee or bow attacks can be customized in the MCM menu, or even turned off
(In case you also use other mods that also define stamina consumption)
【Melee attack】
Normal attack: Costs 1+(weapon weight/2 stamina.
Off-hand and dual-wield attacks: Cost 1 + (((left hand weapon weight + right hand weapon weight)) / 2 Stamina.
[Remote attack]
Bow: Consumes 1 + Bow Weight Restores 0.5 stamina points per second and adjusts at the same time.
Crossbow: Consumes 1+(crossbow weight/2 stamina when reloading and reduces stamina regeneration by 50% while aiming.
【Block】
Shield Blocking Stance: Reduces stamina regeneration by 75%.
Weapon Blocking Stance: Reduces stamina regeneration by 50%.
【move】
Running: Reduces stamina regeneration by 100%.
Swimming: Consumes 5 + (total equipment weight / 4) = endurance per second.
【Casting】
Reduces stamina regeneration by 50%.
【jump】
consuming 5 + (Total equipment weight / 5) = Stamina per jump.
【Block】
Total armor weight applies stamina and mana regeneration debuffs to the player.
Total mass = breastplate weight + gloves weight + helmet weight + boots weight) * 0.75
【Injuried】
When the player is below 90% health (customizable in MCM, the player's passive health regeneration is disabled.
You need to leave the battle and use healing potions, or restoration magic, or use an ointment added by this mod (which allows health to heal itself for 10 minutes).
In addition, when your health drops by 20% within 2 seconds (customized in MCM), there is a chance of being injured by limbs, torso, or any part of the body.
These wounds cause very severe damage immediately, and will also cause ongoing damage based on physical wounds (the length can be customized or disabled in the MCM).
And has a chance to cause bleeding (also customizable).
【Body injury】
Direct effect (1 minute): +75% damage and -75% stamina regeneration.
Trauma Effect (2h): +25% damage and -25% stamina regeneration.
Bleeding (5 minutes): Loss 0.5 health points per second.
Wound laceration: 20 points of secondary body damage.
[Head injury]
Direct Effect (1 minute): - 75% Dragon Roar recovery time, magic recovery time and blurred vision.
Trauma Effect (2h): - 25% dragon roar recovery time, magic recovery time.
Bleeding (5 minutes): Loss 1 health point per second.
Wound laceration: secondary head health takes 30 points of damage.
【Arm injury】
Direct Effect (1 min): - 60% damage. +60% spell cost
Trauma Effect (2h): - 20% damage and block, +20% spell cost.
Bleeding (5 minutes): Loss 0.25 health points per second.
Wound tear: 10 points of secondary hand damage.
【Leg injury】
Effective immediately (1 minute): Movement speed is slowed by 30%, powerful attacks consume +45% stamina.
Trauma effect (2h): -10% movement, +15% stamina consumption for powerful attacks.
Bleeding (5 minutes): Loss 0.25 health points per second.
Wound tear: Second leg injury deals 10 points of damage.
【burn】
Immediate effect (1 minute): Maximum health reduced by 50 points.
Wound tear: Secondary burns will damage the health by 30 points.
【Frostbite】
Immediate effect (1 minute): Reduces maximum endurance by 100 points.
Wound tear: Being frozen for the second time will cause 60 points of phys …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.