in steel and magic
在钢铁和法术中
Screenshots 2 screenshots
About this mod Machine translation
Added a variety of instant strike features for various play styles.
This is Damocles display cabinet for various purposes. It adds various effects that don't require enchantments or spells.
Items that grant these abilities can be found in barrels outside the Sleeping Giant Inn in Riverwood.
This mod also uses "pose". These are the combinations of armor and weapons that can (or can't) be used to use this feature. The player's stance is checked when they draw their weapon (usually "r", ready).
Add to:
Archon - The Archon acts like a sword, melee melee and Magicka. However, Archons use shields and spells.
While holding the shield and spell stance, the Archon gains a number of abilities:
Spell damage bonus is increased by 10%.
+10 defensive shield damage bonus.
20% bonus on frozen amount.
20% resistance bonus against spell damage when blocking.
When the Archon shield strikes, it adds a 20% debuff to Frost, Fire, and Shock Resistance for 3 seconds and restores 20 mana.
Eight Shadows - An ancient technique taught to followers of Mephala, but has since spread beyond the cult.
Sneak attacks with daggers ignore the target's armor.
Attacking with a dagger can restore 5 points of life, and using a sneak attack with a dagger can restore 25 points of life.
Focus - You only pursue your goals. All you need is a weapon and an enemy.
When you only use one weapon and are not wearing heavy armor, you gain:
20% bonus weapon damage.
Your weapon damage is reduced by 10%.
With each hit, the damage increases. This bonus disappears if you leave the fight or do nothing other than attack your opponent directly.
Fury - Hit them hard. Who cares about defense. The best defense is a good offense.
When you have weapons in both hands (2 one-handed or 1 two-handed) and no armor on your chest, you gain the following abilities:
Reduces damage by 30%.
When you hit an enemy with your weapon, you become enraged.
When you are hit by a weapon, you become enraged.
When you become angry, you will burn with the anger within you, and when you have more anger, it will get brighter. Fury ranges from 1 to 100.
When you hit an enemy you will have a chance to gain random effects of Fury, these are:
You gain 50 stamina
You gain 50 stamina and 50 health and deal 25 damage.
You can do 10 extra points of damage.
You can deal an additional 20 points of damage to all nearby targets.
You take 15 additional damage and gain 50 stamina.
Your attack speed is increased by 3 seconds.
You expend all of your rage and stamina, dealing damage equal to your rage and stamina combined.
Also, anger is not about being sneaky.
Hammerhand - Hammerhand is an unarmed and unarmored fighting style.
Unarmed and unarmored, the Hammerman has the following abilities:
Strength attack stamina reduced by 50%.
Damage reduced by 50% against maces, staves and warhammers.
20% chance to dodge weapon damage.
When the weapon is not used, it will cause additional damage.
When you hit someone who is blocked by a shield (with armor level below 30 and not enchanted), the shield will be destroyed.
When fighting dwarven structures, Zwergin Kunst can be used, which deals 10% of the structure's health in bonus damage.
If you launch an attack, there is a 50% chance of knocking back your opponent.
Lamplighter - Lamplighters are the ones who keep those urban torches burning at night. You'll never notice them, but they're there, and they know a thing or two about creatures of the night.
You will gain many skills:
Gain +10 strike damage with a torch.
When you attack an undead with a torch, you will take an additional 10 points of damage.
When hit hard with a torch, it burns twice as long.
If you have a torch and block with it, you can keep animals and undead at bay. (Less than that, if you are not careful, you can get through it at level 10 and the same)
Spells - Some people might call them spellswords, but I call them treas...aha, but dagger and ax users get pissed :)
When wielding the blade without heavy armor and wi …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.