Ice Demon - Mikhail Monsters and Animals (Mikhail Aldrin Mod)

by Mihail·v2.1·Updated 2020-04-13

冰魔-米哈伊尔怪物和动物(米哈伊尔奥德林Mod)

Screenshots 7 screenshots

About this mod Machine translation

First appearing in TES Arena, Ice Golems are giant sentient constructs made of pure ice and created by powerful spells. Some Ice Goblins were simply born without restraints or became uncontrollable after serving for a period of time, eventually killing their owners and then entering the snowy forest while they used perfect imitation and camouflage to hunt their prey.

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In a general sense, golems follow simple tasks given to them by their masters, and generally speaking, they are basically artificially simple astronauts. Often, they are ordered to protect a place or object, and they must still abide by this obligation even if the owner has been dead for a long time. However, this ice-making go seems to be difficult to handle.

Some Ice Gos are simply born without binding or become uncontrollable after serving for a period of time, eventually killing them

Their owners and entered the snow forest. In this day and age, some attempts to recreate creative methods end with

Ending with huge Golans, they killed Rampage and destroyed the entire Covenant. maybe because of them

Too strong, maybe because mages are too weak in the current era, maybe both

But it is true that ice golems have a very strong and independent character, which is rare for golems, who are usually only semi-sentient and become through magic or artifacts, without a human soul, an animal soul or a dadra soul in them.

Still, the Ice Go's strength and toughness are very similar to other Go's of the same size. Compared to stone golems, they tend to be faster and more agile, but not as armored. They can only survive in cold climates, as ice golems will melt in warmer areas unless some magic is applied to prevent this from happening.

In cooler areas, it is much easier to raise ice cats than their stone or fire cousins.

Since the frost beetles are also giant frost beasts, and more tame, mages usually don't try to create ice golems as guardians. Due to this fact, the only ones left in the wild are stray animals from a bygone era, and one or two recent experiments that went awry on the part of the creators. They live in snowy forests and use mimicry and camouflage to ambush their prey. They stab a snowy pine tree on the top of their backs and bury it with the pine trees outside on the snowy ground near the snowy forest road. When people or carriages approach, they lift from the ground to freeze and eat their prey.

1 new creation-

ICE puppet

-They have new sounds, grabs, behaviors, magic

Effects and are both respawnable

This sculpt should be compatible with almost all other mods, but if you're using HDT-SMP, please read this:

This mod (and similar versions) is not compatible with the vanilla Lurker skeleton. Encounters with lurkers will often result in CTD when using this mod. There is an incompatibility between that mod and the Lurker skeleton node, and there is a "fix" that modifies the Lurker skeleton to make it fit the HDT-SMP setup. I don't agree with this, I believe the correct approach is to remove the settings on the HDT-SMP and similar objects that interfere with the Lurker skeleton (and creature skeletons in general). The available "fixes" aren't actually fixes, as there's nothing to fix, as the skeleton works perfectly on vanilla Skyrim, which it was designed for, to work on vanilla Skyrim.

This is especially true if you use Fix on a creature that uses a custom modified skeleton (rooted on the vanilla Lurker skeleton), which is the case with this mod; if you use Fix, you will completely mess up the proportions and general appearance of the creature, since part of the model's appearance is made on a custom modified skeleton.

So either you do the node "fix" on my creature skeleton (done on the "fix" of the lurker skeleton), or don't use it at all. I believe the settings affecting creature skeletons on HDT-SMP and similar creatures will be removed to avoid this conflict, so everything will be fine soon.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
冰魔-米哈伊尔怪物和动物(米哈伊尔奥德林Mod)
File size
79.3 MiB