Gelivable Weapons-v1
Screenshots 2 screenshots
About this mod Machine translation
Gelivable Weapons-V1
- All original melee weapons enhanced
-Enhancement is divided into three types: damage enhancement, speed enhancement, and range enhancement.
-The weight attribute is more useful. Weapon speed can be seen more intuitively from the weight of the weapon. For weapons of the same type, the smaller the weight, the faster the speed.
-The speed of weapons of the same type is no longer uniform, the speed of the weapon now depends on its material
- Strengthening degree (can also be seen as weapon characteristics)
-Iron, Damage☆☆, Speed☆☆,
-Steel, Damage☆☆, Speed☆☆,
-Orc, Damage☆☆☆, Speed☆,
-Dwarf, Damage☆☆☆, Speed☆, Range☆,
-Elf, Damage☆, Speed☆☆☆,
-Glass, speed☆☆☆☆☆,
-Dark Iron, damage☆☆☆☆☆,
-Demon, Damage☆☆☆, Speed☆, Range☆☆
-The grades of weapons are arranged in the order above from low to high
-Range enhancement means attack distance and attack range. Intuitively speaking, the original attack range was the great sword with the longest range. Now after the enhancement, the range of the demon sword is equivalent to the range of the original great sword, and the range of the great sword has been further enhanced.
-The damage gap between weapons of similar grade has narrowed, slowing down the speed of equipment updates. In other words, if used smoothly, a dwarf sword can sweep across the sky. There is no need to worry about the ultimate weapon. Use whichever one is good-looking/easy to use. It is no longer like the original version where you can only hold demon weapons in the later stages.
-Currently, only the weapons that players can create have been modified. A small dot "." has been added to the modified weapon name. You can find it if you look carefully. It does not affect the game. The advantage is that it can more intuitively see whether my MOD is effective and makes it easier to catch bugs.
-After many calculations, the enhancement value has been quite balanced, and the overall enhancement level is around 30%.
- Enhanced value: affects the rhythm of combat, melee enemies will be more dangerous, combat will be more refreshing, and weapon effects will be more realistic
-It is highly recommended to use the strike enhancement MOD-Deadly Combat (Deadly Combat)
Overview of modified values. This is an enhanced version of the original weapon. There may be a weakened version, BT version or something in the future (see picture)
-BUG, self-test did not reveal any adverse reactions
-Install, throw ESP into DATA, NMM checked
- Clash, any MOD that directly modifies the properties of melee weapons (Skyrim War has no effect)
-It is recommended that NMM be placed at the bottom.
-Uninstall, uncheck NMM or delete ESP directly
Introduce
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.