Face pinching tool-RaceMenu
捏脸工具-RaceMenu
Screenshots 3 screenshots
About this mod Machine translation
Require
Requires running RaceMenu's Skyrim Script Extension (SKSE), version 1.7.2 (or newer). If you don't know how or can't install SKSE yourself, I recommend watching:
Gopher's English SKSE installation video
German SKSE installation video by Frank SiriuS
RaceMenu related SKSE plug-ins:
CharGen extension (included with CoreMenu 2.5 and above)
NetImmerse Override Standalone (included in RaceMenu 2.0 and above)
For ECE to RaceMenu migration, please see:
CharGen export
If you experience crashes when opening the menu, consider purchasing the optional download DisableFaceGenCache (integrated starting with version 2.7+ and no longer required). This is a SKSE plugin that disables caching of FaceGen parts which may cause the game to crash if you have many hair/eyes/eyebrows models installed.
Purpose
RaceMenu has been redesigned for deeper character customization using SKSE. This mod does not solve the problem of internal classes for this menu; it just redesigns it and adds more functionality. Before committing to this mod, make sure there are no issues opening ORIGINAL RaceMenu.
feature
RaceMenu.esp
Numeric display for all sliders
Classify all vanilla options as SkyUI skins
Search filters by name (same as SkyUI)
Color any shade, including hair with AARRGGBB values
Load/save settings when reopening menu
Turn lights on/off (generates white light directly in front of your character)
Adjust the zoom distance closer to the face when in and slightly further when out
Basic plug-in interface
Controller support
Works with any contest, including custom contests
Does not modify any vanilla assets (unlike my extended slider color mod)
Multiple warpaint support
Warpaint texture hotswapping (custom warpaint)
Show racial skill bonus
Save/load presets in Windows clipboard
Supports body/hand/foot/face coverage
Save/load colors
Change overlay glow color
Change overlay glow intensity
Export header mesh (requires CharGen)
Save/load presets in slot files (requires CharGen v2.0.0 or higher and replaces clipboard save/load)
Show HeadPart name and source mod (requires CharGen v2.1.2 or higher)
Camera move up/down/left/right zoom in/out
RaceMenuPlugin.esp (optional)
Adjust player height
Adjust player bicep size
Resize player hips (only available for meshes that support skeleton scaling, such as the TBBP body mesh)
Adjust player breast size (only works on meshes that support bone scaling, such as the BBP body mesh)
Adjust player breast curve size (only for meshes that support skeletal scaling, such as TBBP body meshes)
RaceMenuMimic.esp (optional) is not recommended for use across genders, species, or horses.
Copies the target Actor's facial morph to the player
Copies the target Actor's facial preset to the player
Copies the target actor's hair to the player
Copies the target Actor's hair color to the player
Copies the target actor's facial hair to the player
Copies the target Actor's scar to the player
Copies the target Actor's eyebrows to the player
Must be equipped via console (e.g. help "face copy" player.equipspell XXXXXXXX left)
RaceMenuOverlays.esp (optional)
Added 8 new male tattoos (made by krisjay)
Added 14 Part Female Body Tattoos (Made by TairenSoul)
Added 1 female UNP nail polish (made by me but it's terrible)
BodyGen随机化
There is now a new syntax for the previous function that allows randomizing all participants of a specific gender.
To set up the initial BodyGen file, you need to create two ini files in the following locations:
meshes / actors / character / BodyGenData /%MOD_FILENAME_WITH_EXT%/
morphs.ini
templates.ini
Template file overview BodyMorphs by name
以下是一个示例:
Sevenbase = 7B High @ 1.0 | 7B High @ 1.0 | 7B Natural High @ 1.0 | 7B Cleavage High @ 1.0 | 7B Bcup High @ 1.0
Breasts=BreastSH@1.0 | BreastSSH@2.0,Breast@1.0,BreastCleavage@0.1:1.0,BreastGravity@0.1:1.0
Morph files define which Morphs should be available to which ActorBases, here is an example:
Skyrim.esm | F62F0 = Sevenbase,Breasts
For the new All feat …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.