custom building
定制建筑
Screenshots 8 screenshots
About this mod Machine translation
Added over 100+ custom buildings to use as modifier resources. Meshes and textures are fully pathed via Nifskope, while collisions are added with Chunkmerge. These 3d models come with a royalty-free license for any use, so you are free to use it as long as you give credit to me, Gerzie 3D ART, and Johnathan G.
Remember, to see these baby boys in action, check out RUDRA’s Location.
How to use:
- Load ck and view the object.
- Right-click on the object list, select "Add New Item" and search for the LeadpipeRudra folder located in the Skyrim/Data/meshes folder.
- Select a building. (They can also be previewed in nifskope.)
- Name the building a unique ID. (AAAJohn'sBigCastle) AAA makes the list
Easier to find in 5. Right click to select a texture (e.g. WRwall) in a tabbed list = Basic Castle White Stone Wall ps IMPORTANT! These have no texture. Therefore, you need to choose a texture yourself for each building you use. Yes, there is only one texture that goes into the building. It was done perfectly, sorry!
- Click OK and then click OK to create the new table.
- Drag and drop objects from the object list into the world.
Tips for CK rendering window
Click on the object, press f to place it on the floor, and hold down ctrl left to pan the camera around the object. Hold z to drag the object up or down. Left-click and drag to rotate the object.
The scroll wheel can move forward and backward in the CK world. While Ctrl is held down, the mouse looks around. Clicking on a blob will anchor you to that blob based on movement in the CK render window.
While an object is selected, press h to raise or lower the landscape (landscape tool)...
ctrl d will copy the object
ctrl c means copying the object, ctrl v means pasting the object.
Delete will remove the object from the world. Don't remove objects from the list!
Save CK often!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.