CIWM-Custom idle WheelMenu

by Maxsu·v1.0·Updated 2020-07-17

CIWM-自定义怠速WheelMenu

Screenshots 4 screenshots

About this mod Machine translation

Allows you to add custom idle animations to your game and play them through the wheel menu. It's time to create your own custom emoji Wheelmenu in Skyrim!

This mod allows you to insert up to 56 different custom idle animations into your game and select and play all of these inserted animations via the wheel menu. Three main features: (1) Allows you to insert up to 56 new idle animations. Each inserted animation can be played by clicking on the specified option set in the scroll wheel menu. (2) Allows you to insert a "loop animation", which will loop until you stop it. (3) Allows you to modify the state and name of each wheel menu option, which means you can disable unused options or rename the option name to the inserted animation name. With the above 3 functions, I believe you can create your own emoticon wheel menu in Skyrim! Additional features:

Allows you to create your own custom emoticon wheel based on this mod as a separate mod.

See Modification Instructions below for details.

How to set it up:

(1) Make sure you have installed SKSE, UIExtensions, SkyUI, Dynamic Animation Replacer, FNIS or Nemesis (2) Download this mod and use mod manager to install the mod's files. (3) For FNIS users: a) Go to the "Data\tools" path, find and click "GenerateFNIS_for_Modders.exe", open and click "Generate Mod Behavior".

b) Navigate to the "Data\meshes\actors\Character\animations\CustomIdleWheelMenu" folder, select and open the "FNIS_CustomIdleWheelMenu_List" TXT file. As shown below.

c) If you see the same message as shown below, you are doing it correctly. d) Open "GenerateFNISforUsers.exe" (red) and update the FNIS behavior.

(4) For Nemesis users:

Click on "Lauch Nemesis Behavior Enigne" and then "Update Enigne".

How to use:

Brief description:

(1) Map a hotkey in MCM to open WheelMenu.

(2) Enable slot option in MCM to enable WheelMenu animation slot option.

(3) Set the animation type of this animation slot.

The "Basic" animation type will play the idle animation only once, while the "Loop" animation type will loop until you call Stop.

(4) Save the game and exit to the desktop.

Go to the appropriate folder to replace the corresponding hkx animation file.

To do this, go to the "Data\meshes\actors\Character\animations\DynamicAnimationReplacer\_CustomConditions\3130XX" folder, where XX represents the Slot index of the animation. For example, 313034 represents slot 4 of group 3.

Once you find out which folder your animation is in, go to the "CustomIdleWheelMenu" folder and replace the "CIWM_BasicIdle.hkx" or "CIWM_LoopIdle.hkx" HKX file (depending on your animation type).

(5) Go to "Data\Interfaces\Translation", open "CustomIdleWheelMenu_english.txt" (or your own language version) to rename the name of the animation slot option in wheelmenu.

(6) You can use "FISS Settings" to export your MCM configuration, which can then be shared between different game saves.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CIWM-自定义怠速WheelMenu
File size
754.8 KiB