AZ Adjustment-Apocalypse Patch

by anoobindisguise·v1.03·Updated 2019-09-24

AZ调整-天启补丁

Screenshots 1 screenshots

About this mod Machine translation

Patched Apocalypse's Requiem patch to work with AZ Tweaks and Requiem 1.9.4.1. used together.

This patch replaces the original patch on the Revelations page. AZ is loaded after adjustment.

Based on the original patch made by EnaiSiaion, so kudos to him for a lot of the work.

Semi-thorough list of changes:

change:

Adventure preparation costs more and lasts longer, but now only wooden combatants can be made as it is incredibly damaged when it comes to making up a complete crew.

"Locate Objects" has been moved to "Newbies" as its actual functionality was a convenience and didn't work, and it felt like it would be best used sooner rather than later.

Ocato's recital and spell twine are now mastery spells and cost a lot of magicka. I still wish these effects were available, as they do add to the "I am a Wizard, with a capital W" experience that Apoc provides, but they are so powerful that they need to be controlled.

Raise Wall now uses minimal magicka, making it competitive with the freshly polished Ward.

Reynolds' fins are more expensive and last longer.

Tharn's Prison magicka cost increased to 200, duration increased to 5. Thundering

Hooves cost and duration increased (400 and 90 seconds respectively)

Detonating Lock: Now an apprentice spell. It's still expensive, and the advanced locks can't be opened until your modding skills are sufficient and you can't open the master lock. It's also very loud. I allow this spell to exist alongside Animate Lockpick because, as Requiem 2.0 proved, Animate Lockpick is useless and pointless and should not be used as a balance metric. Additionally, most characters can hit weaker locks and can also invest in Lockpicking for extra EXP.

Further, the book is expensive and the lock is much cheaper.

Now, Grass Breaking Stone is expert level because it is relatively weak.

Some high-level alter spells are cheaper, as Transient Corpus and Remote Execution have different instant kill styles, so there's little need to mess with weaker spells. Some others are also higher.

Battle Tide now has a strength value of 20 instead of 20. Armor is much less effective in AZTweaks (90% at 2300 armor), and changes no longer alter its strength solely through skills.

call:

Vengeful Spirit is now an Apprentice as its ability to deal good damage with magic range is too good for newbies and becomes quite weak when killed by powerful Requiem mobs.

Summon X is now Summon X because Requiem changed that for some reason.

The Cat Totem and Bear Totem are muted due to summoning Ghostly Sabrecat/Ghostly Bear.

Several summons are now more powerful and more active. In particular Dremora's summons should no longer tumble to death, which would be fun for 2h gangsters to see. However, curly hair is still very fragile, so don't feed too many curls to bandits.

Daedric Crescent is now an apprentice and more powerful. (Previously Skilled) This is conditional, you're usually better off putting the magic card into another summoning spell, so hopefully the ability to make the summoning more deadly earlier will make the spell more valuable.

Deadeye Captain is now an expert. (formerly Apprentice) is Lost Grimoire's Store Corpse and Deep Storage rolled into one, both at Expert level.

Soul Cloak is now proficient. (Former Apprentice) It's more expensive both in terms of magician and money cost, because stupidly it's more powerful than Soul Trap, while also being cheaper to buy and cast.

The life of exile is now just exile, and it can be given up except for dragons. This is balanced by the fact that Teleport Vitals already exist in expert hands to instantly kill almost any ActorTypeNPC, and you technically never want to exile something since you don't get any loot. You'll also need to destroy extremely high health enemies before this will work. You are thrown into the abyss!

Dremora Assassin can now set the deceased's health to 0 instead of 1.

The Void Lich also requires a well-equipped weapon charge to mirror its skilled oppone …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
安魂曲-AZ调整-天启补丁
File size
107.0 KiB