An old earring made dynamic
一款老舊耳環动态化
Screenshots 1 screenshots
About this mod Machine translation
I sent the earrings first. I think the shaking effect is better than other physical earrings. Because they are modified based on other people's parameters, they have more BONE than others.
The feathers on the head also move, but the effect is very poor.
Requires hdtSMP, which can be shared with HDTPE and has basically the same effect. HDTSMP link... 6orderby%3Ddateline
Get method player.additem XX000d62 1
Or search sophitia
Use NMM or overwrite the data directly.
Finally, I would like to share my experience in studying HDT SMP these days, and attach a link to Tianyada’s teaching video.
HDT PE is still the mainstream of physical clothing, and PE is much better than SMP in terms of RYPY (at least this is how I tried it)
So I’m going to promote two methods of sharing without conflict, using Shaephe’s clothes as an example.
First open Data\meshes\skylina01023\clothes\shaephe\shaephe.xml (I open it with Notepad or WordPad)
You will see more than ten pages of information, such as
<?xml version="1.0" encoding="UTF-8"?>
<system xmlns:xsi=" xsi:noNamespaceSchemaLocation="description.xsd">
<bone name="NPC L PreBreast">
<mass>0.000000</mass>
<inertia x="0" y="0" z="0"/>
<centerOfMassTransform>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</centerOfMassTransform>
<linearDamping>0</linearDamping>
<angularDamping>0</angularDamping>
<friction>0</friction>
<rollingFriction>0</rollingFriction>
<restitution>0</restitution>
</bone>
and
<generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast">
<frameInB>
<basis x="0" y="0" z="0" w="1"/>
<origin x="0" y="0" z="0"/>
</frameInB>
<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
<linearLowerLimit x="0" y="-5" z="-30"/>
<linearUpperLimit x="0" y="2" z="10"/>
<angularLowerLimit x="0" y="-0.1" z="-0.5"/>
<angularUpperLimit x="0" y="0.1" z="0.5"/>
<linearStiffness x="246.74" y="246.74" z="246.74"/>
<angularStiffness x="200" y="0" z="0"/>
<linearDamping x="0.4674" y="0.4674" z="0.4674"/>
<angularDamping x="0" y="0" z="0"/>
<linearEquilibrium x="0" y="-5" z="-2"/>
<angularEquilibrium x="0" y="0" z="0"/>
<linearBounce x="0.2" y="0.4" z="0.7"/>
<angularBounce x="0" y="0" z="0"/>
</generic-constraint>
The lines of text above describe the parameters of HDTSMP RY, which will conflict with HDTPE and cause abnormal high-frequency jitter.
Therefore, if you want the benefits of HDTPE such as RY and physical petals, as well as the collision effect of HDTSMP, you must delete all these parameters that interfere with HDTPE. (I haven’t tried physical petals, but it’s theoretically possible)
There are NPC L Breast, NPC L PreBreast, NPC L Breast01, NPC R Breast, NPC R PreBreast, NPC R Breast01, NPC L PreButt, NPC L Butt, NPC R PreButt, NPC R Butt
Use these above
<bone name="NPC L PreBreast">......................Omit the middle
</bone>
<generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast">........................omitted in the middle
</generic-constraint>
All data describing the method must be deleted so that the two physical effects can be shared.
Basically this is enough, but if you find a strange phenomenon of the body falling to the ground after entering the game, you must add
<bone name="NPC L Breast01"/>
<bone name="NPC R Breast01"/>
<bone name="NPC L Breast"/>
<bone name="NPC R Breast"/>
<bone name="NPC R Calf [RClf]"/>
<bone name="NPC L Calf [LClf]"/>
<bone name="NPC Spine [Spn0]"/>
<bone name="NPC Spine1 [Spn1]"/>
<bone name="NPC Spine2 [Spn2]"/>
<bone name="NPC Pelvis [Pelv]"/>
<bone name="NPC R Thigh [RThg]"/>
<bone name="NPC L Thigh [LThg]"/>
<bone name="NPC R Butt"/>
<bone name="NPC L Butt"/>
<bone name="NPC Neck [Neck]"/>
<bone …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.