Additional Techniques
Screenshots 7 screenshots
About this mod Machine translation
This mod increases the player's skills in combat. There is no ESP file.
-illustrate
This mod adds some tricks to allow players to perform combat better. There is no ESP file.
The technologies currently included are as follows.
HomingMissile
Causes missile-type projectiles released by the player to stack and chase down enemies. If a spell is cast while pressing the key set in the ini (default is 57, spacebar, jump key), the projectile will float on the spot (stack). When a certain number of projectiles are stacked, markers are automatically attached to actors hostile to the player (actors shown in the HUD's EnemyHealth). Then release the key and the projectile will chase the enemy. If you change the settings of the ini, you can also make the projectiles chase enemies without stacking.
homing arrow
The same functionality as HomingMissile works for arrow-type projectiles.
FasterArrow (faster arrow)
If the player releases the arrow before drawing the bow to maximum, the arrow's damage and speed will be increased. cross does not apply as it does not draw the action.
multiple shots
Release multiple arrows. You can use Multishot (default) by pressing the "C" key. HomingArrow cannot be used when using this feature.
PenetratingArrow
Releases a piercing arrow. When hitting this arrow, no enchantment effect is applied. You can use PenetratingArrow (default) by pressing the "C" key. HomingArrow cannot be used when using this feature.
-Require
SKSE 1.7.3+
You can open "AdditionalTechniques.ini"
[General]
DisableHomingMissile If set to true, the HomingMissile functionality will be disabled.
DisableHomingArrow If set to true, the HomingArrow functionality will be disabled.
DisableFasterArrow If set to true, the FasterArrow functionality will be disabled.
DisableMultishot If set to true, the Multishot feature will be disabled.
DisablePenetratingArrow If set to true, the PenetratingArrow functionality will be disabled.
DefaultArrowKeyCode Changes to the key code of the default arrow.
[HomingMissile] [HomingArrow]
RequiredPerk The ID of the privilege required to use this technology.
StackKeyCode The key code to stack.
RequiredStackNumber chases the required stack number. If set to 0, always chase.
MaxStackNumber The maximum number of stacks.
DisplayMarker If set to true, markers will be displayed on the target.
[FasterArrow]
RequiredPerk The ID of the privilege required to use this technology.
DamageMult doubles damage on success.
Speed multiplier when SpeedMult succeeds.
EffectiveTimePercentage The effective time percentage of FasterArrow success.
PlaySound If set to true, plays a sound on success.
PlayEffect If set to true, the effect will be played successfully.
[Multiple photos]
RequiredPerk The form ID of the privilege required to use this technology.
KeyCode changes to the keycode of Multishot.
DamageMult Damage multiplier.
Number Number of arrows.
Angle The angle between arrows.
[PenetratingArrow]
RequiredPerk The ID of the privilege required to use this technology.
KeyCode changes to the key code of the PenetrationArrow.
DamageMult Damage multiplier.
PlayEffect If set to true, the effect is played.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.