SkulInsight QoL

v0.12.1·Updated 2026-10-12

Codex with boss moves, fight films, full gear pages and your build; real damage in descriptions, damage source tags, boss HP numbers, a combat log that explains every hit, pickup preview. In-game sett

Screenshots 8 screenshots

About this mod Author’s original text

SkulInsight QoL

See the real numbers behind Skul: The Hero Slayer. Damage numbers that tell you where damage came from,

item and skull descriptions with your actual damage, a combat log that explains every hit, and a preview of what

picking up an item would do to your build.

A quality-of-life mod: it changes nothing about the game's balance or saves. It only shows information the game

already uses internally. Every feature can be switched off in the game: pause (Esc) → SkulInsight QoL.

Version 0.11.0: every boss move has a note on how to deal with it, and the Codex films are clean and compact.

Please report bugs and ideas (see Feedback).

Features

Damage numbers with their source

  • Every damage number shows where it came from: an icon or a colour-coded tag.
  • Basic attack, skill, item, essence, dash, swap, dark ability
  • Poison, burn, bleed and other statuses
  • Numbers stay on screen a little longer and fade out smoothly (both configurable).

HP numbers on big health bars

Bosses, dark elites, veterans and the adventurer party show current / max HP (and shields) on their health bars.

Real numbers in every description (League-of-Legends style)

Descriptions of skulls, skills, swaps, items, essences and inscriptions show the damage with your current

stats, e.g. 60–94 Physical (7–11 skull dmg x 530% x 160% phys. atk).

  • Skulls: every hit of the basic combo, jump and dash attacks, charge levels (uncharged / charged / charge N)

and passives.

  • Items and essences:
  • their damage and when it triggers ("On dash, 7 s cooldown")
  • summons and spirits
  • items that transform into another item
  • Inscriptions:
  • the damage each step unlocks (Arms armaments, Brawl shockwaves, Artifact meteors, Oberon's attacks,...)
  • status numbers (poison ticks, burn, bleed including severe bleed and crits, freeze and stun durations)
  • the tuned (upgraded) versions, including the witch's "Tuned" box
  • Explains mechanics the game only hints at, e.g. how Strike's "deadlier strikes" really multiply crit damage.

A skull's basic combo and jump attack, each hit with its real numbers:

Every skill shows its damage:

Even inscription damage is calculated, step by step (here Arms armaments and Excessive Bleeding's bleed):

Pickup and swap preview

  • Items on the ground and in shops show their numbers as if you had already picked them up. The item's

stats and every inscription step it would activate are included.

  • The popup says what changes:

If picked up: Arms 1 > 2 · Courage 1 > 2 · Phys. atk 191% > 355.2%

  • With a full inventory, the swap menu shows the numbers after swapping the selected item.

This makes planning a build much easier: you see what an item would do right at the item, without switching to

the stat sheet and back.

Combat log (press L)

  • Every hit, grouped by room, updated live.
  • Filters: dealt / taken, room / all rooms, enemy type, damage type, source, crits only, minimum damage.
  • Pie chart of your damage by source or damage type.
  • Hover a line to see its full calculation. Click to pin it. Each step shows its icon, its multiplier and the

running total:

  • base damage
  • your attack stats
  • crit
  • every item, inscription and dark ability that changed the number
  • effects on the enemy
  • the final rounding
  • Every hit is named after what dealt it, e.g. "Shadow Spirit Death dealt 14...".
  • Every session is saved to BepInEx/DamageInsight/CombatLogs/ (JSON lines), so you can look at a run after

closing the game.

  • Optional mini log: a few fading lines above the minimap.

Cooldown ticker

The skill icons of both skulls, the swap icon, the quintessence and the item and ability icons show their remaining

cooldown in real seconds, WoW style: 83s, 2m+, 10m. Your cooldown speed bonuses are included.

Codex (bestiary), new in 0.10

Press K for a book with every enemy, boss, adventurer, skull, item, essence and inscription you have met.

  • Unlocked by playing: met = ink outline, then a black silhouette, then colour and animations. Common enemies

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_Skul

File & checksum

Filename
SkulInsight_QoL-0.12.1.zip
File size
777.9 KiB