SkulInsight QoL
Codex bestiary with boss moves and fight films, real damage in descriptions, damage source tags, boss HP numbers, a combat log that explains every hit, pickup preview. In-game settings, all 11 game la
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模組介紹 作者原文
SkulInsight QoL
See the real numbers behind Skul: The Hero Slayer. Damage numbers that tell you where damage came from,
item and skull descriptions with your actual damage, a combat log that explains every hit, and a preview of what
picking up an item would do to your build.
A quality-of-life mod: it changes nothing about the game's balance or saves. It only shows information the game
already uses internally. Every feature can be switched off in the game: pause (Esc) → SkulInsight QoL.
Version 0.11.0: every boss move has a note on how to deal with it, and the Codex films are clean and compact.
Please report bugs and ideas (see Feedback).
Features
Damage numbers with their source
- Every damage number shows where it came from: an icon or a colour-coded tag.
- Basic attack, skill, item, essence, dash, swap, dark ability
- Poison, burn, bleed and other statuses
- Numbers stay on screen a little longer and fade out smoothly (both configurable).
HP numbers on big health bars
Bosses, dark elites, veterans and the adventurer party show current / max HP (and shields) on their health bars.
Real numbers in every description (League-of-Legends style)
Descriptions of skulls, skills, swaps, items, essences and inscriptions show the damage with your current
stats, e.g. 60–94 Physical (7–11 skull dmg x 530% x 160% phys. atk).
- Skulls: every hit of the basic combo, jump and dash attacks, charge levels (uncharged / charged / charge N)
and passives.
- Items and essences:
- their damage and when it triggers ("On dash, 7 s cooldown")
- summons and spirits
- items that transform into another item
- Inscriptions:
- the damage each step unlocks (Arms armaments, Brawl shockwaves, Artifact meteors, Oberon's attacks,...)
- status numbers (poison ticks, burn, bleed including severe bleed and crits, freeze and stun durations)
- the tuned (upgraded) versions, including the witch's "Tuned" box
- Explains mechanics the game only hints at, e.g. how Strike's "deadlier strikes" really multiply crit damage.
A skull's basic combo and jump attack, each hit with its real numbers:
Every skill shows its damage:
Even inscription damage is calculated, step by step (here Arms armaments and Excessive Bleeding's bleed):
Pickup and swap preview
- Items on the ground and in shops show their numbers as if you had already picked them up. The item's
stats and every inscription step it would activate are included.
- The popup says what changes:
If picked up: Arms 1 > 2 · Courage 1 > 2 · Phys. atk 191% > 355.2%
- With a full inventory, the swap menu shows the numbers after swapping the selected item.
This makes planning a build much easier: you see what an item would do right at the item, without switching to
the stat sheet and back.
Combat log (press L)
- Every hit, grouped by room, updated live.
- Filters: dealt / taken, room / all rooms, enemy type, damage type, source, crits only, minimum damage.
- Pie chart of your damage by source or damage type.
- Hover a line to see its full calculation. Click to pin it. Each step shows its icon, its multiplier and the
running total:
- base damage
- your attack stats
- crit
- every item, inscription and dark ability that changed the number
- effects on the enemy
- the final rounding
- Every hit is named after what dealt it, e.g. "Shadow Spirit Death dealt 14...".
- Every session is saved to BepInEx/DamageInsight/CombatLogs/ (JSON lines), so you can look at a run after
closing the game.
- Optional mini log: a few fading lines above the minimap.
Cooldown ticker
The skill icons of both skulls, the swap icon, the quintessence and the item and ability icons show their remaining
cooldown in real seconds, WoW style: 83s, 2m+, 10m. Your cooldown speed bonuses are included.
Codex (bestiary), new in 0.10
Press K for a book with every enemy, boss, adventurer, skull, item, essence and inscription you have met.
- Unlocked by playing: met = ink outline, then a black silhouette, then colour and animations. Common enemies
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: