Plug-in developer tools

by Dakusan·v1.0.0·Updated 2025-10-09

Some helpful tools for developers

Screenshots 2 screenshots

About this mod Machine translation

Some helpful tools for developers

Plugin Developer Tools

🎮 **Press F1 to display the standard configuration window**

🔧 Configurable options

  • **Block game input**
  • Prevents keyboard from affecting gameplay, especially useful when typing in Unity Explorer
  • Default shortcut key = F4
  • **Skip opening animation**: You can choose to skip the game opening animation
  • **Autoload Save Slot**: Automatically load the specified save when the main menu is displayed (even after saving and exiting)
  • **Debug Message Log Level**: Set the log display level for this plug-in information message (accessible via SilkDev.Log.Info())

💡 I may add more features as demand increases

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📥 Installation Guide

  • Download BepInEx and install it according to the installation guide
  • Extract the .dll file to the **game folder/BepInEx/plugins** directory
  • Start the game

🔗 You may also want to check out my NoClip mod for development help

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💻 Development class library

The following development libraries are available:

  • **Log.Info(string|object)** - Logs a string or serialized object to the BepInEx console using the configured debug message log level
  • **Log.Error(string)** - Log a string as an error to the BepInEx console
  • **Misc.Ser(object)** - Serialize object to JSON
  • **Draw event subscription delegate** - located in (void)SilkDev.Plugin.OnDrawEvent
  • **Update/Key event subscription delegate** - located in (void)SilkDev.Plugin.OnKeyEvent
  • **PopupWindow class** - Create pop-up windows and support confirmation dialog callbacks
  • **Reflector Class** - Helps simplify code accessing private fields/properties/methods

🚀 These tools will be released as open source projects soon, with more detailed documentation and usage instructions

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Silk Developer Helpers
File size
7.5 KiB
SHA-256
d2f480a02423750ad7b2a96cbd57c98f67ccb657b11fc735310d66eaed96c6be
Stored at
2026-10-09 18:26