Damage digital display

by afiaka87·v0.1.0·Updated 2025-10-09

A mod that displays floating damage numbers when attacking an enemy or taking damage

Screenshots 8 screenshots

About this mod Machine translation

A mod that displays floating damage numbers when attacking an enemy or taking damage

damage-numbers

🎯 **Damage Number Display Module** - BepInEx module created for "Hollow Knight: Silk Song", which displays dynamic floating damage numbers when attacking enemies or receiving damage!

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✨ Core Functions

🌟 **Enemy Damage Number**

  • Golden floating numbers that rise when you deal damage to enemies
  • Provide clear positive feedback

💔 **Player injury numbers**

  • Deep red sunken numbers with warning pulse effect
  • Highlights when you take damage

🎨 **Visual distinction**

  • Enemy damage (positive) and player damage (negative) use completely different animation effects
  • Intuitive visual feedback system

📱 **Resolution Adaptive**

  • Automatically resize text to fit different screen resolutions
  • Perfectly supports various display devices from 720p to 4K

⚙️ **HIGHLY CONFIGURABLE**

  • Customize color, size, speed and duration
  • Completely adjusted to personal preference

🚀 **Performance Optimization**

  • Use object pooling technology to minimize performance impact
  • Guaranteed smooth gaming experience

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📥 Installation Guide

**Quick installation steps:**

  • Install BepInEx framework
  • Download the DLL file above
  • Place it in the `BepInEx/plugins/` folder
  • Start the game to take effect

For detailed installation instructions, please refer to the GitHub repository.

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⚙️ Configuration options

After first run, this can be configured in the `BepInEx/config/com.hkss.damagenumbers.cfg` file:

🔧 **Main configuration items:**

  • **EnemyDamageColor**: enemy damage number color (default: gold #FFD700)
  • **PlayerDamageColor**: player damage number color (default: dark red #DC143C)
  • **ShowPlayerDamage**: Whether to display player damage numbers (default: on)
  • **Duration**: digital display duration (0.5-5 seconds)
  • **FloatSpeed**: Animation floating speed
  • **BaseFontSize**: Base font size (12-72, scaled with resolution)
  • **AutoScaleResolution**: Automatically scale font size according to screen resolution (default: on)

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⚠️ Known issues

🔍 **Notes on current version:**

  • Damage numbers could occasionally appear in the wrong location for extremely fast-moving enemies
  • Numbers may overlap when hitting the same location multiple times quickly
  • Configuration changes require restarting the game to take effect (hot reloading is not supported)
  • Damage numbers do not change with camera zoom/distance
  • Only raw damage value is displayed, no damage type indication (critical hit, elemental damage, etc.)
  • Numbers may briefly show through walls/geometry

💡 **Usage Suggestions:** It is recommended to adjust the basic font size according to personal screen size to obtain the best display effect!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
damage-number-0.1.4
File size
11.3 KiB
SHA-256
49a276c42ef5591bb3fe3de2e7606817ee29fb1eab61c4e5daba7d4597ca1d6d
Stored at
2026-10-10 18:39