Damage digital display
A mod that displays floating damage numbers when attacking an enemy or taking damage
Screenshots 8 screenshots
About this mod Machine translation
A mod that displays floating damage numbers when attacking an enemy or taking damage
damage-numbers
🎯 **Damage Number Display Module** - BepInEx module created for "Hollow Knight: Silk Song", which displays dynamic floating damage numbers when attacking enemies or receiving damage!
---
✨ Core Functions
🌟 **Enemy Damage Number**
- Golden floating numbers that rise when you deal damage to enemies
- Provide clear positive feedback
💔 **Player injury numbers**
- Deep red sunken numbers with warning pulse effect
- Highlights when you take damage
🎨 **Visual distinction**
- Enemy damage (positive) and player damage (negative) use completely different animation effects
- Intuitive visual feedback system
📱 **Resolution Adaptive**
- Automatically resize text to fit different screen resolutions
- Perfectly supports various display devices from 720p to 4K
⚙️ **HIGHLY CONFIGURABLE**
- Customize color, size, speed and duration
- Completely adjusted to personal preference
🚀 **Performance Optimization**
- Use object pooling technology to minimize performance impact
- Guaranteed smooth gaming experience
---
📥 Installation Guide
**Quick installation steps:**
- Install BepInEx framework
- Download the DLL file above
- Place it in the `BepInEx/plugins/` folder
- Start the game to take effect
For detailed installation instructions, please refer to the GitHub repository.
---
⚙️ Configuration options
After first run, this can be configured in the `BepInEx/config/com.hkss.damagenumbers.cfg` file:
🔧 **Main configuration items:**
- **EnemyDamageColor**: enemy damage number color (default: gold #FFD700)
- **PlayerDamageColor**: player damage number color (default: dark red #DC143C)
- **ShowPlayerDamage**: Whether to display player damage numbers (default: on)
- **Duration**: digital display duration (0.5-5 seconds)
- **FloatSpeed**: Animation floating speed
- **BaseFontSize**: Base font size (12-72, scaled with resolution)
- **AutoScaleResolution**: Automatically scale font size according to screen resolution (default: on)
---
⚠️ Known issues
🔍 **Notes on current version:**
- Damage numbers could occasionally appear in the wrong location for extremely fast-moving enemies
- Numbers may overlap when hitting the same location multiple times quickly
- Configuration changes require restarting the game to take effect (hot reloading is not supported)
- Damage numbers do not change with camera zoom/distance
- Only raw damage value is displayed, no damage type indication (critical hit, elemental damage, etc.)
- Numbers may briefly show through walls/geometry
💡 **Usage Suggestions:** It is recommended to adjust the basic font size according to personal screen size to obtain the best display effect!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.