Attacks can be deflected
As the title suggests, attacks now have bounce frames while the hitbox is active, allowing players to bounce enemy attacks with their own attacks. An optional download adds bounce frames to enemy attacks, and these standalone downloads can be combined without conflict.
Screenshots 1 screenshots
About this mod Machine translation
As the title suggests, attacks now have bounce frames while the hitbox is active, allowing players to bounce enemy attacks with their own attacks. An optional download adds bounce frames to enemy attacks, and these standalone downloads can be combined without conflict.
Attack can be rebounded
🎯 **A revolutionary module that subverts the traditional combat experience! **
✨ Core Functions
**Player Mod**: Adds a bounce frame to the player character's attacks, allowing them to bounce enemy attacks while the attack hit box is active!
⚔️ **Combat Mechanism Innovation**:
- The bounce frame is fully synchronized with the attack hit box
- The spiral cloud channel has frame bounces during the entire cloud summoning period
- No longer limited to traditional defense key bounce
🎮 Hardcore Mode
**Player Mod-Hardcore Edition**:
- Removed the bounce judgment of normal defense (can still block)
- Can only be rebounded through precisely timed R1
- Designed for players who pursue the ultimate challenge
🤖 Enemy Mods
**Add attack rebound ability to many enemies**:
- Covers a variety of enemy types from ordinary soldiers to bosses
- Only weapons that can block can have bounce frames
- Most critical attacks (including player thrusts) have no bounce frame
📋 Compatible enemy list
**Contains bounce frame additions for the following enemies**:
- Ashina Samurai, Samurai General
- Centipede Elite Monster, Ninja Hunter Monk
- Long-Handed Sword Monk, Drunken Samurai
- Snake Eyes, Monk of Xianfeng Temple
- White Monkey (double sword), Yujiamei Samurai
- Kotaro Soldier, Ashina Swordsman
- Xiao, Yixin, Yuzi
- Foster father, resentful ghost, Ba
🔧 Technical details
**Animation Optimization**:
- Fixed the issue with the rebound sound effects of enemies such as Yujia Mei Samurai.
- Improved the bounce animation of Hirata Thief
- Use the "reflected back" animation to replace repeated blocking animations
- Provides visual changes based on attack hit direction
💡 Usage suggestions
**MOD COMBINATION**:
- Enemy modules can be combined with any player module
- Just move the anibnd.dcx files in the "chr" folder to each other
- All files do not conflict with each other and are perfectly compatible
🎲 **Warm reminder**: This is an interesting project. The author has not conducted detailed balance testing. Enjoy the fun of breaking the rules of combat!
---
*Experience an unprecedented combat style integrating attack and defense, making every sword swing full of strategy and surprise! *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.