Ashina Samurai - Red Team Animation
A new central power samurai entered Ashina.
Screenshots 2 screenshots
About this mod Machine translation
A new central power samurai entered Ashina.
Ministry Samurai - Red Guard Animations
🎯 Module introduction
Readapt a series of animations of the Red Guard Samurai to wolves. This module covers comprehensive improvements from basic attack and defense to various martial arts and other miscellaneous animations (applicable to version <1.002).
✨ New improvements
I decided to re-create every animation for this mod, completely optimizing everything from attack movements to movement patterns. Now the timing of all attack actions exactly matches the original version, and the game experience has been **significantly improved** compared to before!
**Main improvements:**
- 🚀 **Attack Speed Optimization**: Combat in Sekiro is faster-paced than in the Souls series, and wolves are more vulnerable than enemies. I paid special attention to adjusting the attack speed to ensure that the wolf can move and attack quickly to keep up with the rhythm of the battle.
- 🎮 **Action Smoothness**: The movement trajectory of the action has been redesigned to make each attack action as natural and smooth as the wolf's original attack
- ⚡ **Combat Experience**: Coverage distance and attack range have been carefully adjusted to provide a more realistic combat experience
🎭 Animation Features
Remade with an action mod based on my favorite enemy - Gu Yingzhong/Red Bei. These enemies have always been my favorite characters in Sekiro, and now they finally bring their gorgeous combat moves to Wolf!
⚠️ Known issues
- 🛑 **Launch Crash**: The game may crash on startup if too many .hkx files are replaced. This is because we used unofficial tools to downgrade from the 2018 version of Havok to the 2016 version
- 🗡️ **Left Hand Weapon Display**: The left hand weapon will remain active during most animations. Due to the large number of wolf animations, adjusting all animations to solve this problem is a huge amount of work.
🔧 Technical Information
**Animation files (version 1.002):**
- a00 (sword closing animation)
- a50
- a100-a106
- a200-a245 series
**Parameter file:**
- AtkParam_Pc
- BehaviorParam_PC
- SpEffectVfxParam
- WepAbsorpPosParam
💡 Tips for modders
- You can use custom animations by removing the Override HKX function of the animation and packaging the corresponding .hkx file
- The .flver file of Immortal Slash itself does not contain the virtual bones required for martial arts, special effects, etc.
- Up to four weapons can be activated at the same time, provided that the position of the second wedge ball in WepAbsorpPosParam is adjusted
🛠️ Using tools
- DSAnimStudio
- 3ds Max 2018
- Unreal Engine
- WitchyBND
- FLVER Editor
- Aqua Toolset
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**Feel free to make your own versions or modpacks and upload them here without my permission! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.