VNitro
VNitro Mod for Schedule I game on Steam created by Arian
About this mod Author’s original text
VNitro — Car Nitro Boost Mod for Schedule I
Give your ride a burst of speed with a configurable nitrous boost. Lightweight, safe, and easy to install.
✨ Features
- Hold-to-boost nitro with smooth FOV kick
- Configurable boost power, duration, cooldown
- Clean, minimal codebase for easy modding
🎮 Controls (default)
- Boost: Left Shift (hold)
You can change the keybind and values in the config file (generated on first run).
✅ Requirements
- Game: Schedule I (tested on Windows)
- MelonLoader: v0.7+ (Il2Cpp)
📦 Install
MelonLoader
- Install MelonLoader to your game (see MelonLoader docs).
- Download the latest VNitro.dll from Releases.
- Drop VNitro.dll into your game folder’s Mods/ directory:
-.../Steam/steamapps/common/Schedule I/Mods/
- Launch the game. A config file will be created on first run.
⚙️ Config
After first launch, a config file like VNitro.cfg (or JSON) is generated. Common options:
- BoostPower — how strong the nitro is
- BoostDuration — seconds the boost lasts while held
- Cooldown — seconds before boost can be used again
- FovKick — camera FOV increase during boost
- MotionBlur — enable/disable (if supported)
🛠 Build from source
Prereqs:.NET 6 SDK, Visual Studio 2022 or Rider
- Clone repo: git clone
- Open the solution.
- Ensure references to the game assemblies and loader libs are set (Il2Cpp/Unity).
- Build Release. The DLL will appear under bin/Release....
The included GitHub Action builds on windows-latest with.NET 6.
🧪 Tested On
- OS: Windows 11
- Game Build: 0.4.0
- Loader: MelonLoader 0.7.x (Il2Cpp)
❓ Troubleshooting
- Game doesn’t detect the mod: Confirm the DLL is in Mods/ (MelonLoader) or BepInEx/plugins/ (BepInEx IL2CPP).
- Keybind conflict: Change the boost key in the config.
- Stutter or artifacts: Lower BoostPower/FovKick or disable motion blur.
🤝 Contributing
PRs and suggestions welcome! Please run in Release and keep changes scoped.
📄 License
MIT
License
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.