VNitro
VNitro Mod for Schedule I game on Steam created by Arian
模組介紹 作者原文
VNitro — Car Nitro Boost Mod for Schedule I
Give your ride a burst of speed with a configurable nitrous boost. Lightweight, safe, and easy to install.
✨ Features
- Hold-to-boost nitro with smooth FOV kick
- Configurable boost power, duration, cooldown
- Clean, minimal codebase for easy modding
🎮 Controls (default)
- Boost: Left Shift (hold)
You can change the keybind and values in the config file (generated on first run).
✅ Requirements
- Game: Schedule I (tested on Windows)
- MelonLoader: v0.7+ (Il2Cpp)
📦 Install
MelonLoader
- Install MelonLoader to your game (see MelonLoader docs).
- Download the latest VNitro.dll from Releases.
- Drop VNitro.dll into your game folder’s Mods/ directory:
-.../Steam/steamapps/common/Schedule I/Mods/
- Launch the game. A config file will be created on first run.
⚙️ Config
After first launch, a config file like VNitro.cfg (or JSON) is generated. Common options:
- BoostPower — how strong the nitro is
- BoostDuration — seconds the boost lasts while held
- Cooldown — seconds before boost can be used again
- FovKick — camera FOV increase during boost
- MotionBlur — enable/disable (if supported)
🛠 Build from source
Prereqs:.NET 6 SDK, Visual Studio 2022 or Rider
- Clone repo: git clone
- Open the solution.
- Ensure references to the game assemblies and loader libs are set (Il2Cpp/Unity).
- Build Release. The DLL will appear under bin/Release....
The included GitHub Action builds on windows-latest with.NET 6.
🧪 Tested On
- OS: Windows 11
- Game Build: 0.4.0
- Loader: MelonLoader 0.7.x (Il2Cpp)
❓ Troubleshooting
- Game doesn’t detect the mod: Confirm the DLL is in Mods/ (MelonLoader) or BepInEx/plugins/ (BepInEx IL2CPP).
- Keybind conflict: Change the boost key in the config.
- Stutter or artifacts: Lower BoostPower/FovKick or disable motion blur.
🤝 Contributing
PRs and suggestions welcome! Please run in Release and keep changes scoped.
📄 License
MIT
License
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。