ScheduleStrafe
Source game movement implementation for Schedule One
About this mod Author’s original text
ScheduleStrafe
Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.
Configuration
Access all Cvars through `MelonPreferences.cfg`:
- sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
- sv_airaccelerate: Air acceleration value (How hard can we strafe)
- sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
- sv_stopspeed: If ground speed is below this value, stop moving
- sv_maxspeed: Max ground speed value
- sv_standable_normal: Surface angle when we start to "surf"
- cl_forwardspeed: How fast we move forwards
- cl_sidespeed: How fast we move sideways
- cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
- cl_speedcounter: Should display the speed counter
- sv_autobunnyhopping: Should we automatically bunnyhop
Credits
- Fragsurf implementation of Source-like capsule casting
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
LavaGang-MelonLoader