ScheduleStrafe

v1.0.0·Updated 2025-04-21

Source game movement implementation for Schedule One

About this mod Author’s original text

ScheduleStrafe

Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.

Configuration

Access all Cvars through `MelonPreferences.cfg`:

  • sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
  • sv_airaccelerate: Air acceleration value (How hard can we strafe)
  • sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
  • sv_stopspeed: If ground speed is below this value, stop moving
  • sv_maxspeed: Max ground speed value
  • sv_standable_normal: Surface angle when we start to "surf"
  • cl_forwardspeed: How fast we move forwards
  • cl_sidespeed: How fast we move sideways
  • cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
  • cl_speedcounter: Should display the speed counter
  • sv_autobunnyhopping: Should we automatically bunnyhop

Credits

  • Fragsurf implementation of Source-like capsule casting

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
ScheduleStrafe-1.0.0.zip
File size
39.9 KiB