ScheduleStrafe
Source game movement implementation for Schedule One
模組介紹 作者原文
ScheduleStrafe
Source engine game movement code reimplementation for Schedule One, walk like in Half-Life 2, Bhop like in any other source game.
Configuration
Access all Cvars through `MelonPreferences.cfg`:
- sv_accelerate: Ground acceleration value (How fast do we reach the max ground speed)
- sv_airaccelerate: Air acceleration value (How hard can we strafe)
- sv_friction: Ground slippery-ness, the lower, the more slippery the ground is
- sv_stopspeed: If ground speed is below this value, stop moving
- sv_maxspeed: Max ground speed value
- sv_standable_normal: Surface angle when we start to "surf"
- cl_forwardspeed: How fast we move forwards
- cl_sidespeed: How fast we move sideways
- cl_speedcounter_offset: Vertical offset of the speed counter to the center of the screen
- cl_speedcounter: Should display the speed counter
- sv_autobunnyhopping: Should we automatically bunnyhop
Credits
- Fragsurf implementation of Source-like capsule casting
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
LavaGang-MelonLoader