Personify

v1.3.0·Updated 2026-08-13

In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.

About this mod Author’s original text

Personify - In-Game NPC Editor for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/personify.

Design custom NPCs live in-game - body, face, hair, clothing, tattoos - previewed on the menu

character, and export a ready-to-publish Personnel NPC pack. Runs as a Side Hustle gamemode,

right from the main menu.

What it does

  • Live preview on the menu character - rotate, zoom, compare against the base human.
  • Character mode mirrors the vanilla character creator; Advanced mode opens the full avatar

surface: stacked layers, custom PNG imports, per-layer visibility and tint.

  • Inkorporated tattoos: if Inkorporated is installed, its tattoo packs appear in the tattoo picker;

chosen art is copied into your pack so exports stay self-contained.

  • One-click export to a complete Personnel pack, wrapped -ready (manifest, README,

LICENSE). Drop the pack into UserData/Personnel/Packs/ to test; upload the wrapper to publish.

Still a young mod: the main flows are verified in-game, but the breadth of combinations has not yet

seen extended real-world testing - it will mature over the coming releases. Reports at

support.doodesch.de/personify directly shape the next version.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API and Side Hustle (pulled in as dependencies).
  • Optional: Personnel (to see your NPCs in the world) and Inkorporated (tattoo packs in the editor).

Usage

Main menu -> Side Hustle -> Personify. Create a project, add NPCs, design them, hit Export.

The export lands in UserData/Personify/Exports// and the folder opens automatically. Custom

PNG layers go into UserData/Personify/Import/ first, then "+ Add custom layer" in Advanced mode.

Full guide on GitHub.

License

MIT. See the included LICENSE.md.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderifBars-S1API_ForkedDooDesch-SideHustle

File & checksum

Filename
Personify-1.3.0.zip
File size
221.1 KiB