Personify

版本 v1.3.0·更新於 2026-08-13

In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.

模組介紹 作者原文

Personify - In-Game NPC Editor for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/personify.

Design custom NPCs live in-game - body, face, hair, clothing, tattoos - previewed on the menu

character, and export a ready-to-publish Personnel NPC pack. Runs as a Side Hustle gamemode,

right from the main menu.

What it does

  • Live preview on the menu character - rotate, zoom, compare against the base human.
  • Character mode mirrors the vanilla character creator; Advanced mode opens the full avatar

surface: stacked layers, custom PNG imports, per-layer visibility and tint.

  • Inkorporated tattoos: if Inkorporated is installed, its tattoo packs appear in the tattoo picker;

chosen art is copied into your pack so exports stay self-contained.

  • One-click export to a complete Personnel pack, wrapped -ready (manifest, README,

LICENSE). Drop the pack into UserData/Personnel/Packs/ to test; upload the wrapper to publish.

Still a young mod: the main flows are verified in-game, but the breadth of combinations has not yet

seen extended real-world testing - it will mature over the coming releases. Reports at

support.doodesch.de/personify directly shape the next version.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API and Side Hustle (pulled in as dependencies).
  • Optional: Personnel (to see your NPCs in the world) and Inkorporated (tattoo packs in the editor).

Usage

Main menu -> Side Hustle -> Personify. Create a project, add NPCs, design them, hit Export.

The export lands in UserData/Personify/Exports// and the folder opens automatically. Custom

PNG layers go into UserData/Personify/Import/ first, then "+ Add custom layer" in Advanced mode.

Full guide on GitHub.

License

MIT. See the included LICENSE.md.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoaderifBars-S1API_ForkedDooDesch-SideHustle

檔案與校驗

檔案名稱
Personify-1.3.0.zip
檔案大小
221.1 KiB