Inkorporated

v1.1.3·Updated 2026-08-01

Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.

About this mod Author’s original text

Inkorporated - Custom Tattoos for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/inkorporated.

The tattoo framework for Schedule I. Mods add their own PNG tattoos to the in-game tattoo shop -

via a drop-in pack folder or an API - and the game treats them like vanilla: they render on the

avatar, persist in saves and sync in co-op. On its own this mod adds no tattoos; it's the dependency

tattoo packs are built on.

What it does

  • Adds custom tattoos to the tattoo shop under their placement category (Chest, Left/Right Arm, Face).
  • Real avatar layers via the game's own pipeline - they render, save and sync in multiplayer like

built-in tattoos (everyone needs the same mod + pack to see them; others just don't render them).

  • Tattoo packs are plain folders of PNGs + a tiny manifest.json - no code required. Code mods can also

register tattoos through the API.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API (pulled in as a dependency).

Using it

Install Inkorporated plus any tattoo pack that depends on it; the new tattoos show up in the tattoo shop.

Packs live in UserData/Inkorporated/Packs//.

Want a quick look at the format (and a few free tattoos)? Set LoadExamplePack to true (in the Mod

Manager & Phone App UI or UserData/MelonPreferences.cfg under Inkorporated_01_Main) and restart - a

bundled example pack with a working folder/manifest template is dropped into Packs/Examples to copy.

Making a pack

A manifest.json lists tattoos with a placement (chest | leftarm | rightarm | face), an optional

price, and a transparent PNG. The design's opaque pixels must sit at the correct UV region of that body

part (a tattoo is a full skin-texture layer, not a centered sticker - so you can do anything from a small

mark to a full sleeve). See the example pack and the full guide on

GitHub.

Settings

LoadExamplePack (default false) - drop the bundled example pack on disk as a template. Editable in UserData/MelonPreferences.cfg.

License

MIT. See the included LICENSE.md.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderifBars-S1API_Forked

File & checksum

Filename
Inkorporated-1.1.3.zip
File size
175.5 KiB