Inkorporated

版本 v1.1.3·更新於 2026-08-01

Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.

模組介紹 作者原文

Inkorporated - Custom Tattoos for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/inkorporated.

The tattoo framework for Schedule I. Mods add their own PNG tattoos to the in-game tattoo shop -

via a drop-in pack folder or an API - and the game treats them like vanilla: they render on the

avatar, persist in saves and sync in co-op. On its own this mod adds no tattoos; it's the dependency

tattoo packs are built on.

What it does

  • Adds custom tattoos to the tattoo shop under their placement category (Chest, Left/Right Arm, Face).
  • Real avatar layers via the game's own pipeline - they render, save and sync in multiplayer like

built-in tattoos (everyone needs the same mod + pack to see them; others just don't render them).

  • Tattoo packs are plain folders of PNGs + a tiny manifest.json - no code required. Code mods can also

register tattoos through the API.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API (pulled in as a dependency).

Using it

Install Inkorporated plus any tattoo pack that depends on it; the new tattoos show up in the tattoo shop.

Packs live in UserData/Inkorporated/Packs//.

Want a quick look at the format (and a few free tattoos)? Set LoadExamplePack to true (in the Mod

Manager & Phone App UI or UserData/MelonPreferences.cfg under Inkorporated_01_Main) and restart - a

bundled example pack with a working folder/manifest template is dropped into Packs/Examples to copy.

Making a pack

A manifest.json lists tattoos with a placement (chest | leftarm | rightarm | face), an optional

price, and a transparent PNG. The design's opaque pixels must sit at the correct UV region of that body

part (a tattoo is a full skin-texture layer, not a centered sticker - so you can do anything from a small

mark to a full sleeve). See the example pack and the full guide on

GitHub.

Settings

LoadExamplePack (default false) - drop the bundled example pack on disk as a template. Editable in UserData/MelonPreferences.cfg.

License

MIT. See the included LICENSE.md.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

LavaGang-MelonLoaderifBars-S1API_Forked

檔案與校驗

檔案名稱
Inkorporated-1.1.3.zip
檔案大小
175.5 KiB