FullHouse
Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.
About this mod Author’s original text
FullHouse - Bigger Co-op Lobbies for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/fullhouse.
Bigger co-op lobbies. Vanilla caps you at 4 players - FullHouse raises the cap (32 by default) so more
friends can join the same game. Drop it in, host, and fill the lobby. Works on its own, no other lobby mod
needed.
Features
- Bigger lobbies, out of the box. Raises the co-op cap from 4 to 32 by default.
- Configurable capacity. One setting (Capacity, 2-250) sets the lobby size. 32 is the tested default.
- Standalone. Does the whole job itself - Steam lobby limit, the game's player list, the invite gate and
the lobby UI. No other lobby mod required.
- Plays nice with others. If you run another cap mod too, FullHouse cooperates - the highest cap wins and
nothing double-patches.
- Clients follow the host. A joining player automatically adopts the host's lobby size, so mismatched
capacity settings still seat everyone.
- Light-touch. The lobby layer plus the network transport's client limit, so the extra seats can be
connected into and not just occupied. Saves and gameplay are left alone.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.
- Every player in the lobby needs FullHouse (the host to raise the limit, each client to seat the extras).
Settings
Capacity (default 32, range 2-250) in UserData/MelonPreferences.cfg under [FullHouse]. The game was
built for small lobbies, so counts well above 32 can get unstable - start modest.
License
MIT. See the included LICENSE.md.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: