FullHouse
Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.
模組介紹 作者原文
FullHouse - Bigger Co-op Lobbies for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/fullhouse.
Bigger co-op lobbies. Vanilla caps you at 4 players - FullHouse raises the cap (32 by default) so more
friends can join the same game. Drop it in, host, and fill the lobby. Works on its own, no other lobby mod
needed.
Features
- Bigger lobbies, out of the box. Raises the co-op cap from 4 to 32 by default.
- Configurable capacity. One setting (Capacity, 2-250) sets the lobby size. 32 is the tested default.
- Standalone. Does the whole job itself - Steam lobby limit, the game's player list, the invite gate and
the lobby UI. No other lobby mod required.
- Plays nice with others. If you run another cap mod too, FullHouse cooperates - the highest cap wins and
nothing double-patches.
- Clients follow the host. A joining player automatically adopts the host's lobby size, so mismatched
capacity settings still seat everyone.
- Light-touch. The lobby layer plus the network transport's client limit, so the extra seats can be
connected into and not just occupied. Saves and gameplay are left alone.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.
- Every player in the lobby needs FullHouse (the host to raise the limit, each client to seat the extras).
Settings
Capacity (default 32, range 2-250) in UserData/MelonPreferences.cfg under [FullHouse]. The game was
built for small lobbies, so counts well above 32 can get unstable - start modest.
License
MIT. See the included LICENSE.md.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: