ExtendedEmployees
Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!
About this mod Author’s original text
Extended Employees
Version 1.0.2
A fully integrated employee management overhaul for Schedule I featuring dynamic employee generation, randomized traits, payroll automation, advanced hiring systems, and full in-game phone integration.
Manage your entire workforce directly through the in-game phone with a seamless vanilla-style experience.
NEW IN 1.0.2
Dynamic Employees System
Employees are no longer generic clones.
Every employee is now uniquely generated with:
- Randomized names
- Randomized wages
- Randomized traits
- Unique strengths & weaknesses
- Persistent employee data
- Dynamic upgrade scaling
No two hires are the same.
Dynamic Hiring Candidates
Every hiring reroll generates unique employees with different:
- wages
- traits
- upgrade potential
- long-term value
Example:
Botanist [Hire: $600] [Wage: $180]
+ Loyal
- Lazy
Hiring now becomes a strategic choice instead of simply buying workers.
Employee Trait System
Employees can now spawn with randomized positive and negative traits.
Positive Traits
- Hard Worker
- Efficient Walker
- Loyal
- Motivated
- Veteran
- Perfectionist
Negative Traits
- Lazy
- Slow Walker
- Demanding
- Greedy
- Clumsy
Trait Effects
Traits now directly affect:
- Work speed
- Walk speed
- Upgrade limits
- Upgrade scaling
- Employee wages
Examples:
Veteran
Starts with:
- 2.0x Work Speed
- 2.0x Walk Speed
Motivated
Starts with:
- 1.5x Work Speed
- 1.5x Walk Speed
Loyal
-10% wage reduction
Greedy
+35% wage increase
Hard Worker
Maximum work speed increased to 7x
Lazy
Maximum work speed capped at 2x
Smart Trait Generation
The system prevents conflicting traits from generating together.
Examples:
- Loyal cannot generate with Greedy
- Hard Worker cannot generate with Lazy
- Veteran cannot generate with Motivated
- Efficient Walker cannot generate with Slow Walker
This keeps employees balanced and believable.
FEATURES
Native Phone Integration
Fully integrated Schedule I phone contact.
- Vanilla-style dialogue UI
- No external overlays
- No custom windows
- Fully immersive workflow
Manage everything directly from your in-game phone.
Employee Management
Manage Employees By Property
Automatically detects:
- player-owned properties
- newly purchased properties
- modded properties
Employees are grouped dynamically by property.
Employee Information
Each employee displays:
- Employee name
- Occupation
- Work Speed
- Walk Speed
- Traits
- Daily Wage
Example:
Jake Wilson (Botanist)
W: 2.0x | S: 1.5x
Employee Upgrades
Upgrade employees individually through the phone.
Work Upgrade
- Increases work speed
- Dynamic scaling cost
- Trait-aware max levels
- Trait-aware scaling
Speed Upgrade
- Increases movement speed
- Dynamic scaling cost
- Trait-aware speed caps
Dynamic MAX Upgrade System
Upgrade buttons now intelligently display:
[MAX]
when the employee reaches their personal trait-based limit.
Examples:
- Normal Employee → 5x max
- Hard Worker → 7x max
- Lazy Employee → 2x max
Payroll System
Fully integrated payroll management.
Features
- Pay employees individually
- Pay all employees instantly
- Auto Payroll toggle
- Prevents duplicate payments
- Dynamic wages based on traits
Smart Payroll UI
Displays:
- Outstanding payroll
- Individual wages
- Auto Payroll state
Example:
Pay [$180]
Auto Payroll [ON]
HR Company Upgrade
Purchase the HR upgrade to permanently reduce hiring costs by 50%.
Example:
Normal Hire Cost: $1200
HR Upgrade Cost: $600
Employee Firing System
Employees can now be terminated directly through the phone app.
Features:
- Removes employee safely
- Cleans employee save data
- Updates property employee lists
- Prevents registry corruption
Dynamic Property Support
The mod dynamically supports:
- Vanilla properties
- Newly purchased properties
- Modded properties
- Property expansion mods
No hardcoded property lists.
Dynamic Employee Capacity Support
Uses the game's real:
Property.EmployeeCapacity
Meaning:
- vanilla balancing works
- capacity mods work autom
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: