ChangeConsoleBind

v1.0.0·Updated 2025-04-19

A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.

About this mod Author’s original text

changeConsoleBind

A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.

🔧 Features

  • Manually toggle the console UI with a custom key.
  • Change the console key at runtime (default is F1).
  • Press F10 in-game to rebind the key.
  • Preferences are saved automatically.

📦 Requirements

  • MelonLoader installed on Schedule I.

-.NET Framework 4.7.2 or higher (for building).

  • Visual Studio 2019 or newer (recommended).

🚀 Installation

  • Make sure MelonLoader is installed correctly in Schedule I.
  • Build the project or download changeConsoleShortcut.dll.
  • Place the DLL inside the Mods/ folder under the game's root directory:

Schedule I/Mods/changeConsoleShortcut.dll

  • Launch the game. You should see the log message:

changeConsoleShortcut Initialized. Console key set to F1

🕹️ How to Use

  • Press F1 to open the in-game console.
  • Press F10 at any time to rebind the console key.
  • After pressing F10, press any key you want to assign.

📁 Config File

Preferences are saved automatically to:

%AppData%..\LocalLow\TVGS\Schedule I\MelonLoader\Preferences.cfg

You’ll see a category named [ConsoleShortcut] with your saved key.

🧠 Notes

  • If the console doesn’t open, make sure the game’s UI hasn’t changed and that ConsoleUI still exists.
  • You can modify the default key in the code by changing this line:

consoleKeyPref = prefs.CreateEntry("ConsoleKey", KeyCode.F1);

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ChangeConsoleBind-1.0.0.zip
File size
67.0 KiB