ChangeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
About this mod Author’s original text
changeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
🔧 Features
- Manually toggle the console UI with a custom key.
- Change the console key at runtime (default is F1).
- Press F10 in-game to rebind the key.
- Preferences are saved automatically.
📦 Requirements
- MelonLoader installed on Schedule I.
-.NET Framework 4.7.2 or higher (for building).
- Visual Studio 2019 or newer (recommended).
🚀 Installation
- Make sure MelonLoader is installed correctly in Schedule I.
- Build the project or download changeConsoleShortcut.dll.
- Place the DLL inside the Mods/ folder under the game's root directory:
Schedule I/Mods/changeConsoleShortcut.dll
- Launch the game. You should see the log message:
changeConsoleShortcut Initialized. Console key set to F1
🕹️ How to Use
- Press F1 to open the in-game console.
- Press F10 at any time to rebind the console key.
- After pressing F10, press any key you want to assign.
📁 Config File
Preferences are saved automatically to:
%AppData%..\LocalLow\TVGS\Schedule I\MelonLoader\Preferences.cfg
You’ll see a category named [ConsoleShortcut] with your saved key.
🧠 Notes
- If the console doesn’t open, make sure the game’s UI hasn’t changed and that ConsoleUI still exists.
- You can modify the default key in the code by changing this line:
consoleKeyPref = prefs.CreateEntry("ConsoleKey", KeyCode.F1);
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.