ChangeConsoleBind

版本 v1.0.0·更新於 2025-04-19

A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.

模組介紹 作者原文

changeConsoleBind

A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.

🔧 Features

  • Manually toggle the console UI with a custom key.
  • Change the console key at runtime (default is F1).
  • Press F10 in-game to rebind the key.
  • Preferences are saved automatically.

📦 Requirements

  • MelonLoader installed on Schedule I.

-.NET Framework 4.7.2 or higher (for building).

  • Visual Studio 2019 or newer (recommended).

🚀 Installation

  • Make sure MelonLoader is installed correctly in Schedule I.
  • Build the project or download changeConsoleShortcut.dll.
  • Place the DLL inside the Mods/ folder under the game's root directory:

Schedule I/Mods/changeConsoleShortcut.dll

  • Launch the game. You should see the log message:

changeConsoleShortcut Initialized. Console key set to F1

🕹️ How to Use

  • Press F1 to open the in-game console.
  • Press F10 at any time to rebind the console key.
  • After pressing F10, press any key you want to assign.

📁 Config File

Preferences are saved automatically to:

%AppData%..\LocalLow\TVGS\Schedule I\MelonLoader\Preferences.cfg

You’ll see a category named [ConsoleShortcut] with your saved key.

🧠 Notes

  • If the console doesn’t open, make sure the game’s UI hasn’t changed and that ConsoleUI still exists.
  • You can modify the default key in the code by changing this line:

consoleKeyPref = prefs.CreateEntry("ConsoleKey", KeyCode.F1);

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
ChangeConsoleBind-1.0.0.zip
檔案大小
67.0 KiB