ChangeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
模組介紹 作者原文
changeConsoleBind
A simple mod for Schedule I using MelonLoader that lets you customize the key used to open the in-game console.
🔧 Features
- Manually toggle the console UI with a custom key.
- Change the console key at runtime (default is F1).
- Press F10 in-game to rebind the key.
- Preferences are saved automatically.
📦 Requirements
- MelonLoader installed on Schedule I.
-.NET Framework 4.7.2 or higher (for building).
- Visual Studio 2019 or newer (recommended).
🚀 Installation
- Make sure MelonLoader is installed correctly in Schedule I.
- Build the project or download changeConsoleShortcut.dll.
- Place the DLL inside the Mods/ folder under the game's root directory:
Schedule I/Mods/changeConsoleShortcut.dll
- Launch the game. You should see the log message:
changeConsoleShortcut Initialized. Console key set to F1
🕹️ How to Use
- Press F1 to open the in-game console.
- Press F10 at any time to rebind the console key.
- After pressing F10, press any key you want to assign.
📁 Config File
Preferences are saved automatically to:
%AppData%..\LocalLow\TVGS\Schedule I\MelonLoader\Preferences.cfg
You’ll see a category named [ConsoleShortcut] with your saved key.
🧠 Notes
- If the console doesn’t open, make sure the game’s UI hasn’t changed and that ConsoleUI still exists.
- You can modify the default key in the code by changing this line:
consoleKeyPref = prefs.CreateEntry("ConsoleKey", KeyCode.F1);
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。