PlayerHome
Claim a tavern in any port as your own home. Clears the shop and crowd, keeps free rest, and remembers the items you leave inside. 17 claimable taverns with per-town deed prices.
About this mod Author’s original text
Player Home
Ever wished you could drop anchor and actually live somewhere? Player Home lets you buy a tavern in port and make it yours.
Features
- Claim a tavern as your home. Walk into almost any tavern and a "Buy Tavern" option appears with the deed price for that port. Once it's yours: the barkeep's shop, the crowd, and the clutter are cleared out — but you keep free rest until morning, forever.
- Your stuff stays put. Items you leave inside your home are remembered and restored when you return — just like cargo on your boat. Uses the game's own item serialization and never touches the game's save file.
- Fair local pricing. Deeds are priced per town, from a 30g desert room in Al'Nilem to a 150g Aestrin house with a balcony. See the included Tavern_Pricing_Chart.html (also below).
- 17 claimable taverns. Gold Rock City and New Port are excluded (their decor is baked into a shared city mesh that can't be cleanly removed).
Deed prices
| Region | Cheapest | Priciest |
|---|---|---|
| Al'Ankh | Al'Nilem, Neverdin, Oasis — 30g | Old Ankh Town — 120g |
| Aestrin | Eastwind — 40g | Mount Malefic, Happy Bay, Firefly Grotto — 150g |
| Emerald Isles | Dragon Cliffs — 50g | Crab Beach, Sage Hills — 80g |
Full chart: open Tavern_Pricing_Chart.html from the package.
Configuration
All settings in BepInEx/config (or in-game via ConfigurationManager):
- EnableTavernClaim — the main mode; turn off to disable buying taverns
- PersistTavernItems — item persistence inside your home
- ClearRadius / FurnishRadius — how far a claim clears, and how far "your home" reaches for item persistence (furnish an adjacent porch or deck)
- PriceOverrides / ClearRadiusOverrides / ExcludedTaverns — per-tavern tweaks by id (ids are shown in the [claim] log line and stay stable across sessions)
Experimental: place your own home
homes.txt lets you spawn a home building anywhere: press F8 in-game where you want it — a ready-to-paste line is written to the log — then add it to homes.txt. Prefab names come from the DumpPrefabs option. One home per line; see the comments in the generated example file.
Notes
- Saves its own data alongside the game's saves; the game's save file is never modified.
- Diagnostics (TraceSleep, mesh probe key) are included for troubleshooting — leave them off in normal play.
Credits
Made by DixieCapt, with Claude as first mate.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: