PlayerHome

v1.0.0·Updated 2026-07-09

Claim a tavern in any port as your own home. Clears the shop and crowd, keeps free rest, and remembers the items you leave inside. 17 claimable taverns with per-town deed prices.

About this mod Author’s original text

Player Home

Ever wished you could drop anchor and actually live somewhere? Player Home lets you buy a tavern in port and make it yours.

Features

  • Claim a tavern as your home. Walk into almost any tavern and a "Buy Tavern" option appears with the deed price for that port. Once it's yours: the barkeep's shop, the crowd, and the clutter are cleared out — but you keep free rest until morning, forever.
  • Your stuff stays put. Items you leave inside your home are remembered and restored when you return — just like cargo on your boat. Uses the game's own item serialization and never touches the game's save file.
  • Fair local pricing. Deeds are priced per town, from a 30g desert room in Al'Nilem to a 150g Aestrin house with a balcony. See the included Tavern_Pricing_Chart.html (also below).
  • 17 claimable taverns. Gold Rock City and New Port are excluded (their decor is baked into a shared city mesh that can't be cleanly removed).

Deed prices

| Region | Cheapest | Priciest |

|---|---|---|

| Al'Ankh | Al'Nilem, Neverdin, Oasis — 30g | Old Ankh Town — 120g |

| Aestrin | Eastwind — 40g | Mount Malefic, Happy Bay, Firefly Grotto — 150g |

| Emerald Isles | Dragon Cliffs — 50g | Crab Beach, Sage Hills — 80g |

Full chart: open Tavern_Pricing_Chart.html from the package.

Configuration

All settings in BepInEx/config (or in-game via ConfigurationManager):

  • EnableTavernClaim — the main mode; turn off to disable buying taverns
  • PersistTavernItems — item persistence inside your home
  • ClearRadius / FurnishRadius — how far a claim clears, and how far "your home" reaches for item persistence (furnish an adjacent porch or deck)
  • PriceOverrides / ClearRadiusOverrides / ExcludedTaverns — per-tavern tweaks by id (ids are shown in the [claim] log line and stay stable across sessions)

Experimental: place your own home

homes.txt lets you spawn a home building anywhere: press F8 in-game where you want it — a ready-to-paste line is written to the log — then add it to homes.txt. Prefab names come from the DumpPrefabs option. One home per line; see the comments in the generated example file.

Notes

  • Saves its own data alongside the game's saves; the game's save file is never modified.
  • Diagnostics (TraceSleep, mesh probe key) are included for troubleshooting — leave them off in normal play.

Credits

Made by DixieCapt, with Claude as first mate.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackApp24-SailwindModdingHelper

File & checksum

Filename
PlayerHome-1.0.0.zip
File size
121.5 KiB