EconomicEvents

v1.4.0·Updated 2026-07-28

Events that affect the prices of items in selected ports.

Screenshots 2 screenshots

About this mod Author’s original text

EconomicEvents

Events that affect the prices of items in selected ports.

Requires

  • BepInEx 5.4.23

Features

Port dude now will give you news on active events affecting the economies of ports. Once

you hear what he has to say you will find the active events in your logbook. The details

in your logbook will tell you which ports the events are in, what items are affected by

the events, what the price multipliers are, and how much time is remaining for the events.

Even if you do not hear about an event prices are still affected by an active event.

How Events Are Scheduled

For normal events: Each region can only have one event scheduled at one port. Every 14th

day, each region is checked to see if it has an event. If there is not an event scheduled

in a region, a check against it's chance level is made to see if it will get one. If it

doesn't get an event, the chance it gets one made is raised by a random amount. If it does

get an event scheduled, it's chance level is dropped to its baseline level. When an event

is scheduled, it is assigned a random day that it will become active. Only when an event

is active is when port dude will tell you about them.

For global events: The event will affect every port. If no region has a scheduled

event there is a chance that a global event will be scheduled.

Configurable

  • The baseline percent chance amount for a region to get an event scheduled. Default is 20.
  • If global events are enabled. Default is true.
  • Percent chance amount for a global event. Default is 5.

Installation

If updating, remove EconomicEvents folders and/or EconomicEvents.dll files from previous installations.

Extract the downloaded zip. Inside the extracted EconomicEvents-\ folder copy

the EconomicEvents folder and paste it into the Sailwind/BepInEx/Plugins folder.

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
EconomicEvents-1.4.0.zip
File size
171.7 KiB