WeaponClasses

v0.1.0·Updated 2025-02-05

This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.

About this mod Author’s original text

Weapon Evolution Mod for ROUNDS

This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.

Composition

  • [MWC] Morino Weapons Cards - Category containing Weapon Classes (main focus of the mod)
  • [MGC] Morino Global Cards - Category containing generic cards that add "juice" for testing the mod standalone
  • [MTC] Morino Test Cards - Not intended for gameplay (toggle off this category). Used for testing game mechanics

Available Weapons

Currently, there are 3 different weapon types, each with unique characteristics:

  • Pistol: Precise and reliable
  • Shotgun: Powerful close-range weapon
  • SMG: Rapid-fire automatic weapon

Base Weapon Stats

| STATS | PISTOL | SHOTGUN | SMG |

|--------------------------|----------|----------|----------|

| damage | 0.70 | 0.50 | 0.30 |

| attackSpeed | 0.40 | 0.80 | 0.25 |

| reloadTime | 1.00 | 2.00 | 1.60 |

| ammo | 4 | 4 | 6 |

| numberOfProjectiles | 1 | 4 | 1 |

| spread | 0.00 | 0.20 | 0.10 |

| projectileSpeed | 1.00 | 2.00 | 1.50 |

| projectielSimulatonSpeed | 1.00 | 1.00 | 2.00 |

| drag | 0 | 0 | 2 |

| destroyBulletAfter | 0 | 0.15 | 0 |

| autoFire | false | false | true |

Level 2 Weapon Stats

| STATS | PISTOL | SHOTGUN | SMG |

|--------------------------|----------|----------|----------|

| damage | 1.00 | 0.70 | |

| attackSpeed | 0.27 | 0.70 | |

| reloadTime | 0.90 | 1.75 | |

| ammo | 8 | 8 | |

| numberOfProjectiles | 1 | 4 | |

| spread | 0.00 | 0.15 | |

| projectileSpeed | 1.75 | 2.00 | |

| projectielSimulatonSpeed | 1.00 | 1.00 | |

| drag | 0 | 0 | |

| destroyBulletAfter | 0 | 0.20 | |

| autoFire | false | false | |

Roadmap

As the mod is in early development, there are several planned features:

Weapon Development

  • Balance Level 1 to 2 of the first 3 weapons
  • Add Level 2 upgrades
  • Add Level 3 weapons
  • Add Level 3 Upgrades
  • Add Assault Rifle (Medium range with burst of bullets)
  • Add Sniper Rifle (Long range with high damage, but slow)

Character Development

  • First draft of character class system
  • First draft of archetype system

Class System Vision

The goal is to implement a mixed class system where progression unlocks new archetypes and legendary weapons. For example:

  • Level 2 pistol + Level 1 Character A → Legendary Weapon X
  • Level 3 pistol + Level 2 Character B → Legendary Weapon Y

Changelog

[v0.1.0] - 2025-02-05

  • Initial release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLibPykess-ModdingUtilsRoot-Classes_Manager_RebornRoot-RarityLibRoot-CardThemeLibCrazyCoders-RarityBundlewillis81808-ModsPlusRoundsModding-AllThePatch

File & checksum

Filename
WeaponClasses-0.1.0.zip
File size
111.7 KiB