WeaponClasses

版本 v0.1.0·更新於 2025-02-05

This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.

模組介紹 作者原文

Weapon Evolution Mod for ROUNDS

This ROUNDS mod introduces new classes focused on weapon modification and evolution. As players progress through the game, they can evolve their weapons to become more powerful and efficient.

Composition

  • [MWC] Morino Weapons Cards - Category containing Weapon Classes (main focus of the mod)
  • [MGC] Morino Global Cards - Category containing generic cards that add "juice" for testing the mod standalone
  • [MTC] Morino Test Cards - Not intended for gameplay (toggle off this category). Used for testing game mechanics

Available Weapons

Currently, there are 3 different weapon types, each with unique characteristics:

  • Pistol: Precise and reliable
  • Shotgun: Powerful close-range weapon
  • SMG: Rapid-fire automatic weapon

Base Weapon Stats

| STATS | PISTOL | SHOTGUN | SMG |

|--------------------------|----------|----------|----------|

| damage | 0.70 | 0.50 | 0.30 |

| attackSpeed | 0.40 | 0.80 | 0.25 |

| reloadTime | 1.00 | 2.00 | 1.60 |

| ammo | 4 | 4 | 6 |

| numberOfProjectiles | 1 | 4 | 1 |

| spread | 0.00 | 0.20 | 0.10 |

| projectileSpeed | 1.00 | 2.00 | 1.50 |

| projectielSimulatonSpeed | 1.00 | 1.00 | 2.00 |

| drag | 0 | 0 | 2 |

| destroyBulletAfter | 0 | 0.15 | 0 |

| autoFire | false | false | true |

Level 2 Weapon Stats

| STATS | PISTOL | SHOTGUN | SMG |

|--------------------------|----------|----------|----------|

| damage | 1.00 | 0.70 | |

| attackSpeed | 0.27 | 0.70 | |

| reloadTime | 0.90 | 1.75 | |

| ammo | 8 | 8 | |

| numberOfProjectiles | 1 | 4 | |

| spread | 0.00 | 0.15 | |

| projectileSpeed | 1.75 | 2.00 | |

| projectielSimulatonSpeed | 1.00 | 1.00 | |

| drag | 0 | 0 | |

| destroyBulletAfter | 0 | 0.20 | |

| autoFire | false | false | |

Roadmap

As the mod is in early development, there are several planned features:

Weapon Development

  • Balance Level 1 to 2 of the first 3 weapons
  • Add Level 2 upgrades
  • Add Level 3 weapons
  • Add Level 3 Upgrades
  • Add Assault Rifle (Medium range with burst of bullets)
  • Add Sniper Rifle (Long range with high damage, but slow)

Character Development

  • First draft of character class system
  • First draft of archetype system

Class System Vision

The goal is to implement a mixed class system where progression unlocks new archetypes and legendary weapons. For example:

  • Level 2 pistol + Level 1 Character A → Legendary Weapon X
  • Level 3 pistol + Level 2 Character B → Legendary Weapon Y

Changelog

[v0.1.0] - 2025-02-05

  • Initial release

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

willis81808-UnboundLibPykess-ModdingUtilsRoot-Classes_Manager_RebornRoot-RarityLibRoot-CardThemeLibCrazyCoders-RarityBundlewillis81808-ModsPlusRoundsModding-AllThePatch

檔案與校驗

檔案名稱
WeaponClasses-0.1.0.zip
檔案大小
111.7 KiB