ToggleCardsCategories

v1.5.1·Updated 2026-04-11

Create custom categories in your toggle mod section

About this mod Author’s original text

Toggle Cards Categories

The Toggle Cards Categories allow you to create categories in your toggle mod category, Scroll down below for how use this library.

Preview

The screenshot below shows categories in the AAC mod with the Exo Armor category expanded.

This gives you an idea of how your own categories will look.

Getting Started (Visual Studio)

After you added the mod as dependency, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method

ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);

This will make the mod create categories in that toggle mod section

The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must implement the IToggleCardCategory for your custom card like this

using ToggleCardsCategories;

public class MyCustomCard: CustomCard {

public ToggleCardCategoryInfo GetCardCategoryInfo() {

return new ToggleCardCategoryInfo("MyCategoryName")

}

// Rest the code below

}

TIP: The seconds parameter for the ToggleCardCategoryInfo struct is the category priority

After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories

Getting Started (Unity)

After you have imported this library into your unity project, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method

ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);

This will make the mod create categories in that toggle mod section

The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must the implement the IToggleCardCategory or since you in Unity you can add the the AddToToggleCardCategory component, and set the CategoryPath in the component

After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories

Extra Tips

The the ToggleCardsCategoriesManager have a static dictionary of category and the ToggleCardsCategoryMenu instance called Menus, the ToggleCardsCategoryMenu instance also have the Priority property, there is some example code:

void Start() {

this.ExecuteAfterSeconds(1, () => {

if(ToggleCardsCategoriesManager.instance.Menus.ContainsKey("MyModInitials/Classes")) {

ToggleCardsCategoriesManager.instance.Menus["MyModInitials/Classes"].Priority = 10;

}

})

}

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

willis81808-UnboundLib

File & checksum

Filename
ToggleCardsCategories-1.5.1.zip
File size
449.0 KiB