ToggleCardsCategories
Create custom categories in your toggle mod section
模組介紹 作者原文
Toggle Cards Categories
The Toggle Cards Categories allow you to create categories in your toggle mod category, Scroll down below for how use this library.
Preview
The screenshot below shows categories in the AAC mod with the Exo Armor category expanded.
This gives you an idea of how your own categories will look.
Getting Started (Visual Studio)
After you added the mod as dependency, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method
ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);
This will make the mod create categories in that toggle mod section
The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must implement the IToggleCardCategory for your custom card like this
using ToggleCardsCategories;
public class MyCustomCard: CustomCard {
public ToggleCardCategoryInfo GetCardCategoryInfo() {
return new ToggleCardCategoryInfo("MyCategoryName")
}
// Rest the code below
}
TIP: The seconds parameter for the ToggleCardCategoryInfo struct is the category priority
After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories
Getting Started (Unity)
After you have imported this library into your unity project, you need to create a toggle categories for your mods, first you must register your mod initials to the ToggleCardsCategoriesManager, you can do this by writing this line of code in your mod awake method
ToggleCardsCategoriesManager.instance.RegisterCategories(MyModInitials);
This will make the mod create categories in that toggle mod section
The mod will look for the interface IToggleCardCategory for each of your non hidden cards, So if you want put a specific card in a specific category you must the implement the IToggleCardCategory or since you in Unity you can add the the AddToToggleCardCategory component, and set the CategoryPath in the component
After you does that on all your cards you should be able to build your mods, and see your cards have be put in categories
Extra Tips
The the ToggleCardsCategoriesManager have a static dictionary of category and the ToggleCardsCategoryMenu instance called Menus, the ToggleCardsCategoryMenu instance also have the Priority property, there is some example code:
void Start() {
this.ExecuteAfterSeconds(1, () => {
if(ToggleCardsCategoriesManager.instance.Menus.ContainsKey("MyModInitials/Classes")) {
ToggleCardsCategoriesManager.instance.Menus["MyModInitials/Classes"].Priority = 10;
}
})
}
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: