NativeCursor
Replaces the ROUNDS crosshair cursor with your real Windows cursor (custom schemes included). Toggle live from the MODS menu.
About this mod Author’s original text
NativeCursor
Replaces ROUNDS' built-in crosshair cursor with your actual Windows cursor - including custom
cursor schemes and cursor-customizer apps (e.g. MouseX-style tools).
Why
ROUNDS bakes a "default cursor" (the crosshair) into its Player Settings. Unity keeps
re-applying that crosshair on window focus and UI hover, so a naive "just call
Cursor.SetCursor(null)" mod actually falls back to that same crosshair, not the OS
pointer. NativeCursor instead captures your live Windows cursor and hands Unity a real
texture, refreshing it several times a second so it stays in sync with cursor-customizer
apps.
Features
- Shows your real Windows cursor in ROUNDS, in fullscreen, borderless, and windowed mode.
- Live-follows cursor-customizer apps by re-capturing the OS cursor on an interval.
- Optional: use your own PNG image as the cursor instead.
- Optional: fall back to ROUNDS' original crosshair.
- Everything is toggleable live from the in-game MODS -> NativeCursor menu (requires
UnboundLib) - no restart
needed.
- Hotkeys: F8 toggle on/off, F9 dump diagnostics to the BepInEx log, F10 force a
recapture.
Using a custom image instead
- Open MODS -> NativeCursor and click Use PNG file.
- Drop a PNG named nativecursor.png into your profile's
BepInEx\config\ folder.
- If the click-point looks off, set HotspotX / HotspotY in
BepInEx\config\oskar.rounds.nativecursor.cfg to the pixel coordinates of the tip of
your cursor within the image, then click Recapture / reload cursor.
Notes / caveats
- Live-follow re-grabs the OS cursor roughly 5 times a second by default
(RecaptureIntervalSeconds in the config) - it shows the current frame of your cursor,
not a continuous animation/trail effect some cursor apps render.
- If you use another mod that also manipulates Cursor.lockState/Cursor.visible, the two
may fight each other; NativeCursor re-asserts its state every frame while enabled.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: