Wayfaring2

v3.0.0·Updated 2025-12-17

Lets you go through stages in whatever order you please.

About this mod Author’s original text

Wayfaring 2

Lets you go through stages in whatever order you please.

Formating uses hyphens to seperate brackets and commas to seperate stages. Prepenting an int then a colon is optional if you want to override the default choose amount. Examples:

  • bazaar-goolake,blackbeach-3:foggyswamp,moon2,sulfurpools,skymeadow,voidstage = (using default of choose 1) start at newt shop, then choose 1 of Aqueduct or Distant Roost, then choose 3 of Wetland Aspect, Commencement, Sulfur Pools, Sky Meadow, and Void Locus.
  • blackbeach,golemplains,snowyforest-goolake,foggyswamp,ancientloft-frozenwall,wispgraveyard,sulfurpools-dampcavesimple,shipgraveyard,rootjungle-skymeadow = (using choose 1) vanilla stage order
  • bazaar,moon2,rootjungle-1:voidraid,blackbeach = (using choose 2) choose 2 of bazaar, commencement, sundered grove then choose between voidling and distant roost.

Currently manually going to hidden realms like bazaar through the portal will skip a stage and I'm too lazy to fix it so just hard code it into the mod. Also stops any chance of dumb people hitting the teleporter instead of the portal.

Uses the in code stage names. A list of vanilla stage names can be found here.

If using modded stages you may be able to use the list_scene command from the DebugToolKit mod to find their code names.

The mod isn't an artifact anymore beacuse I still can't get assets to work.

Thank Yous:

First off, thank you to Wonda for giving me permission to revive the Artifact of Wayfaring and all the help understanding the original mod. Here is their Github and.

Also a big thank you to AcidAssassin. Thier mod Artifact of Drift was a massive help in figuring out how to use the PickNextStageScene hook, and also led me on the right path to fixing my project file/dependancies. Here is their Github and.

I revived/updated Artifact of Wayfaring for Contra.

Feel free to report broken stuff or complain to me about my bad code at GiGaGon on Discord.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackRiskofThunder-HookGenPatcher

File & checksum

Filename
Wayfaring2-3.0.0.zip
File size
35.7 KiB