Wayfaring2
Lets you go through stages in whatever order you please.
模組介紹 作者原文
Wayfaring 2
Lets you go through stages in whatever order you please.
Formating uses hyphens to seperate brackets and commas to seperate stages. Prepenting an int then a colon is optional if you want to override the default choose amount. Examples:
- bazaar-goolake,blackbeach-3:foggyswamp,moon2,sulfurpools,skymeadow,voidstage = (using default of choose 1) start at newt shop, then choose 1 of Aqueduct or Distant Roost, then choose 3 of Wetland Aspect, Commencement, Sulfur Pools, Sky Meadow, and Void Locus.
- blackbeach,golemplains,snowyforest-goolake,foggyswamp,ancientloft-frozenwall,wispgraveyard,sulfurpools-dampcavesimple,shipgraveyard,rootjungle-skymeadow = (using choose 1) vanilla stage order
- bazaar,moon2,rootjungle-1:voidraid,blackbeach = (using choose 2) choose 2 of bazaar, commencement, sundered grove then choose between voidling and distant roost.
Currently manually going to hidden realms like bazaar through the portal will skip a stage and I'm too lazy to fix it so just hard code it into the mod. Also stops any chance of dumb people hitting the teleporter instead of the portal.
Uses the in code stage names. A list of vanilla stage names can be found here.
If using modded stages you may be able to use the list_scene command from the DebugToolKit mod to find their code names.
The mod isn't an artifact anymore beacuse I still can't get assets to work.
Thank Yous:
First off, thank you to Wonda for giving me permission to revive the Artifact of Wayfaring and all the help understanding the original mod. Here is their Github and.
Also a big thank you to AcidAssassin. Thier mod Artifact of Drift was a massive help in figuring out how to use the PickNextStageScene hook, and also led me on the right path to fixing my project file/dependancies. Here is their Github and.
I revived/updated Artifact of Wayfaring for Contra.
Feel free to report broken stuff or complain to me about my bad code at GiGaGon on Discord.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: