VanillaRebalance

v1.0.9·Updated 2022-08-01

VanillaRebalance aims at balancing vanilla Risk of Rain 2 without changing the effects of items/monsters/survivors.

About this mod Author’s original text

About

VanillaRebalance aims at balancing vanilla without changing the effects of items/monsters/survivors. Every change can be disabled through the config. It is my first mod, I'm still learning how to change more values so expect many more adjustments to come. I will start adjusting survivors in the future.

Key aspects

Staying true to vanilla

  • VanillaRebalance does not change the vanilla effects. This means you get the exact same vanilla experience but with a better balance. It is important to note that this also puts a limitation on the mod - VanillaRebalance cannot properly balance some items like Bison Steak because its vanilla effect is lackluster and impossible to properly balance just by changing the only number that can be changed.

AoE unification

  • AoE ranges in RoR2 are all over the place. One of the goals of VanillaRebalance is to unify them to make it easier for the player to get a feel of certain ranges as well as improve the balance. Based on vanilla, the factor of 4m was chosen (4m, 8m, 12m, 16m, etc.).

Changes

Items

Bison Steak

  • Increases maximum health by ~~25~~ 30 (+~~25~~ 30 per stack).

Currently Bison Steak gives less than 1 level worth of maximum health even on Huntress who has the lowest hp per level (27). Increasing the amount of maximum health gained will make it more useful early on and keep it reasonably useful at later stages. Anything higher than 30 would undermine Infusion.*

Bundle of Fireworks

  • Activating an interactable launches ~~8~~ 5 (+~~4~~ 5 per stack) fireworks that deal ~~300%~~ 360% base damage.
  • Increased explosion radius from 5m to 8m.

It's a nerf at less than 2 stacks but at early levels many fireworks go to waste anyway cause of lack of enemies. Change helps with scaling at higher stacks which was very underwhelming as well as helps hitting enemies/more enemies thanks to increased AoE.*

Bustling Fungus

  • After standing still for 1 second, create a zone that heals for ~~4.5%~~ 4% (+~~2.25%~~ 2% per stack) of your health every second to all allies within ~~3.5m~~ 4m (+~~1.5m~~ 2m per stack).

Fungus healing is quite powerful. It's always good to have at least one fungus in case of an emergency. That's why it got nerfed. AoE on the other hand got buffed to help with the shared healing aspect of the Fungus. This should allow for easier healing of allies, especially drones, as well as better positioning of Engineer's Turrets.*

Focus Crystal

  • Increase damage to enemies within ~~13m~~ 12m by 20% (+20% per stack).

AoE unification nerf which makes the range more reasonable for what is considered a "melee range".*

Sticky Bomb

  • Increased explosion radius from 10m to 12m.

Part of AoE unification as well as a slight buff to a plain damaging item that has proc coefficient of 0.*

Tougher Times

  • ~~13%~~ 10% (+~~13%~~ 10% per stack) chance to block incoming damage. Unaffected by luck.

Tougher Times is powerful for its rarity hence the nerf. The formula used is 1 - 1 / (1 + 0.15 amount) which rounds down to 13% with a single item if someone wonders why there's 13% instead of 15%.

Harvester's Scythe

  • Gain 5% critical chance. Critical strikes heal for ~~8~~ 4 (+4 per stack) health.

Heal nerf puts it more in line with Leeching Seed as the first Harvester's Scythe only requires 16% critical strike chance to outperform the seed (26% after the nerf).*

Hunter's Harpoon

  • Killing an enemy increases movement speed by ~~125%~~ 100%, fading over ~~1~~ 1.5 (+~~0.5~~ 0.75 per stack) seconds.

Effect is extremely short and is powerful enough to make movement annoying because of the short but strong bursts.*

Kjaro's Band

  • Hits that deal more than 400% damage also blast enemies with a runic flame tornado, dealing ~~300%~~ 250% (+~~300%~~ 250% per stack) TOTAL damage over time. Recharges every 10 seconds.

Kjaro's Band in most cases outdamages Runald's Band thanks to higher possible total damage and big AoE hence it was toned down.*

Predatory Instincts

  • Gain 5% critical chance. Critical str

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2API

File & checksum

Filename
VanillaRebalance-1.0.9.zip
File size
40.8 KiB