TeleporterShowRedux

v1.0.4·Updated 2022-04-19

Shows the teleporter if you have 'discovered' it, pinged it, or all the time if you change the config.

About this mod Author’s original text

Teleporter Show Redux

This mod gives the ability to mark the teleporter with a few different options:

  • The player is close enough to the teleporter (This distance can be adjusted in BepInEx/config/com.Pipman3000.TeleShowRedux)
  • The player has pinged the teleporter (this can be turned off in BepInEx/config/com.Pipman3000.TeleShowRedux)
  • All the time (this can be turned on in BepInEx/config/com.Pipman3000.TeleShowRedux )

Change Log

--1.0.4--

Everyone doesn't have to have this mod installed in a multiplayer lobby anymore.

--1.0.3--

Fixed a NullReferenceException spam that would happen in certain scenarios in multiplayer.

--1.0.2--

Changed how the 'Always Show' option works. Before, if anyone in a multiplayer lobby had Always Show on, it would immediately reveal the teleporter to all other players. This doesn't make much sense because in practice, this means it will override everyone else's settings.

Instead, players who have the Always Show option enabled in a multiplayer lobby will still be shown the teleporter's location immediately, but the teleporter will only be revealed to other players when that player would have revealed it normally (through ping or discovery).

If both ping and discovery are disabled in the config, then that player won't be able to reveal the location to anyone else.

--1.0.1--

Fixed a typo in the README.

--1.0.0--

Reworked the original TeleShow mod (added some settings and some small optimizations), also fixed the NullReferenceException spam when you died in multiplayer. Additionally, Teleporter indicator status is now sync'ed across all multiplayer clients.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPacktristanmcpherson-R2APIRiskofThunder-HookGenPatcher

File & checksum

Filename
TeleporterShowRedux-1.0.4.zip
File size
49.2 KiB