SonicForcesSoundtrack

v1.0.1·Updated 2021-06-07

Sonic Forces you to listen to its music

About this mod Author’s original text

This mod will swap out the game's soundtrack for music from Sonic Forces.

The songs are as follows:

Menus etc #

Splash Screen - SEGA intro from Sonic 3D Blast

Intro - Infinite's Beginning

Outro - The Light Of Hope

Title Screen - Theme of the Resistance

Char. select - Fitting Room

Logbook - Network Terminal (Interior)

Other menus - Mission Menu

Stages #

Distant Roost - Ghost Town

Titanic Plains - Lost Valley

Wetland Aspect - Chemical Plant

Abandoned Aquaduct - Arsenal Pyramid

Rallypoint Delta - Space Port

Scorched Acres - Sunset Heights

Abyssal Depths - Mortar Canyon

Siren's Call - Aqua Road

Sundered Grove - Prison Hall

Sky Meadow - Red Gate Bridge

Moon - Imperial Tower

Bazaar - World Map 1, 2 and 3

Bosses - Battle With Infinite First and Second Bout, VS Metal Sonic

Special areas #

Bulwark - Final Judgment Reactor Core

Void Fields and Obelisk - Null Space

Limbo and above bosses - VS Metal Sonic

Gold Shores - Arsenal Pyramid (Interior)

This update patches in the correct music for the Sundered Grove, both regular and boss theme.

(The following is the original readme, as it explains how this mod for a mod actually works!)

The OriginalSoundTrack Plugin

This mod allows you to play Risk of Rain 1 (or any) music in place of the normal soundtrack.

You must supply your own music files though.

Place the DLLs and settings.xml in:

Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Your music files can either go in the same directory or you can specifiy a directory

in settings.xml (using the `` tag).

Music files can be in.mp3 or.wav format (with those exact extensions).

Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)

If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the

plugin will just choose random music it found.

settings.xml

If your files match all the song "names", then you don't need to do anything else, but feel free to customize.

If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.

Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.

The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:

("golemplains" in the scene attr will match for the golemplains2 scene id.)

Example for playing MyFile.mp3 on the title screen and main menus:

Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).

Otherwise music can only play elsewhere (non teleport events).

"volume" is a decimal between 0 and 1.

It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly

among the matching songs.

The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.

The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.

The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.

The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Scene IDs (level IDs).

(As of the 1.0 update)

See here for pictures of the level scenes:

Non Levels:

ID Description

===============================================

splash - "hopoo games" image

intro - intro cutscene

outro - outro cutscene

title - the title screen

lobby - the select character screen.

logbook - view logs screen.

crystalworld - prismatic trials menu (not normally reachable in modded RoR2)

eclipseworld - eclipse menu

Levels:

ID Level Name / Description

===============================================

bazaar - Bazaar Between Time (The Shop)

blackbeach - Distant Roost

golemplains - Titanic Plains

foggyswamp - Wetland Aspect

goolake - Abandoned Aqueduct

frozenwall - Ra

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

tristanmcpherson-R2APIbbepis-BepInExPackRiskofThunder-HookGenPatcherKyle-OriginalSoundTrack

File & checksum

Filename
SonicForcesSoundtrack-1.0.1.zip
File size
484.7 MiB