SonicForcesSoundtrack

版本 v1.0.1·更新於 2021-06-07

Sonic Forces you to listen to its music

模組介紹 作者原文

This mod will swap out the game's soundtrack for music from Sonic Forces.

The songs are as follows:

Menus etc #

Splash Screen - SEGA intro from Sonic 3D Blast

Intro - Infinite's Beginning

Outro - The Light Of Hope

Title Screen - Theme of the Resistance

Char. select - Fitting Room

Logbook - Network Terminal (Interior)

Other menus - Mission Menu

Stages #

Distant Roost - Ghost Town

Titanic Plains - Lost Valley

Wetland Aspect - Chemical Plant

Abandoned Aquaduct - Arsenal Pyramid

Rallypoint Delta - Space Port

Scorched Acres - Sunset Heights

Abyssal Depths - Mortar Canyon

Siren's Call - Aqua Road

Sundered Grove - Prison Hall

Sky Meadow - Red Gate Bridge

Moon - Imperial Tower

Bazaar - World Map 1, 2 and 3

Bosses - Battle With Infinite First and Second Bout, VS Metal Sonic

Special areas #

Bulwark - Final Judgment Reactor Core

Void Fields and Obelisk - Null Space

Limbo and above bosses - VS Metal Sonic

Gold Shores - Arsenal Pyramid (Interior)

This update patches in the correct music for the Sundered Grove, both regular and boss theme.

(The following is the original readme, as it explains how this mod for a mod actually works!)

The OriginalSoundTrack Plugin

This mod allows you to play Risk of Rain 1 (or any) music in place of the normal soundtrack.

You must supply your own music files though.

Place the DLLs and settings.xml in:

Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Your music files can either go in the same directory or you can specifiy a directory

in settings.xml (using the `` tag).

Music files can be in.mp3 or.wav format (with those exact extensions).

Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)

If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the

plugin will just choose random music it found.

settings.xml

If your files match all the song "names", then you don't need to do anything else, but feel free to customize.

If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.

Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.

The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:

("golemplains" in the scene attr will match for the golemplains2 scene id.)

Example for playing MyFile.mp3 on the title screen and main menus:

Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).

Otherwise music can only play elsewhere (non teleport events).

"volume" is a decimal between 0 and 1.

It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly

among the matching songs.

The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.

The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.

The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.

The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack

Scene IDs (level IDs).

(As of the 1.0 update)

See here for pictures of the level scenes:

Non Levels:

ID Description

===============================================

splash - "hopoo games" image

intro - intro cutscene

outro - outro cutscene

title - the title screen

lobby - the select character screen.

logbook - view logs screen.

crystalworld - prismatic trials menu (not normally reachable in modded RoR2)

eclipseworld - eclipse menu

Levels:

ID Level Name / Description

===============================================

bazaar - Bazaar Between Time (The Shop)

blackbeach - Distant Roost

golemplains - Titanic Plains

foggyswamp - Wetland Aspect

goolake - Abandoned Aqueduct

frozenwall - Ra

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

tristanmcpherson-R2APIbbepis-BepInExPackRiskofThunder-HookGenPatcherKyle-OriginalSoundTrack

檔案與校驗

檔案名稱
SonicForcesSoundtrack-1.0.1.zip
檔案大小
484.7 MiB