SonicForcesSoundtrack
Sonic Forces you to listen to its music
模組介紹 作者原文
This mod will swap out the game's soundtrack for music from Sonic Forces.
The songs are as follows:
Menus etc #
Splash Screen - SEGA intro from Sonic 3D Blast
Intro - Infinite's Beginning
Outro - The Light Of Hope
Title Screen - Theme of the Resistance
Char. select - Fitting Room
Logbook - Network Terminal (Interior)
Other menus - Mission Menu
Stages #
Distant Roost - Ghost Town
Titanic Plains - Lost Valley
Wetland Aspect - Chemical Plant
Abandoned Aquaduct - Arsenal Pyramid
Rallypoint Delta - Space Port
Scorched Acres - Sunset Heights
Abyssal Depths - Mortar Canyon
Siren's Call - Aqua Road
Sundered Grove - Prison Hall
Sky Meadow - Red Gate Bridge
Moon - Imperial Tower
Bazaar - World Map 1, 2 and 3
Bosses - Battle With Infinite First and Second Bout, VS Metal Sonic
Special areas #
Bulwark - Final Judgment Reactor Core
Void Fields and Obelisk - Null Space
Limbo and above bosses - VS Metal Sonic
Gold Shores - Arsenal Pyramid (Interior)
This update patches in the correct music for the Sundered Grove, both regular and boss theme.
(The following is the original readme, as it explains how this mod for a mod actually works!)
The OriginalSoundTrack Plugin
This mod allows you to play Risk of Rain 1 (or any) music in place of the normal soundtrack.
You must supply your own music files though.
Place the DLLs and settings.xml in:
Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack
Your music files can either go in the same directory or you can specifiy a directory
in settings.xml (using the `` tag).
Music files can be in.mp3 or.wav format (with those exact extensions).
Make sure the filenames match what's in settings.xml (or edit settings.xml to match your files.)
If you delete settings.xml, don't match your filenames with ` tags, or delete all ` tags, then the
plugin will just choose random music it found.
settings.xml
If your files match all the song "names", then you don't need to do anything else, but feel free to customize.
If the plugin fails to match a song for a scene, it will just choose a random one it found in the plugin directory.
Put scene IDs in the "scenes" attribute to have audio play on that scene in settings.xml.
The scenes attribute is comma separated. A scene only has to be "contained" in the real scene ID for it to match:
("golemplains" in the scene attr will match for the golemplains2 scene id.)
Example for playing MyFile.mp3 on the title screen and main menus:
Setting boss to "true" means that music can only play when the player activates the teleport on a level (or on the final boss fight).
Otherwise music can only play elsewhere (non teleport events).
"volume" is a decimal between 0 and 1.
It's ok to have multiple `` definitions with the same name or scenes. The plugin will choose a song randomly
among the matching songs.
The top level `` tag is the master volume for all this plugin's music. Again, a decimal between 0 and 1.
The top level `` tag determines if music should loop or pick another song (from matching songs) after a song ends.
The top level `` tag specifies where the plugin should scan for music. It does not traverse down directories.
The default path it scans for music is: Risk of Rain 2\BepInEx\plugins\OriginalSoundTrack
Scene IDs (level IDs).
(As of the 1.0 update)
See here for pictures of the level scenes:
Non Levels:
ID Description
===============================================
splash - "hopoo games" image
intro - intro cutscene
outro - outro cutscene
title - the title screen
lobby - the select character screen.
logbook - view logs screen.
crystalworld - prismatic trials menu (not normally reachable in modded RoR2)
eclipseworld - eclipse menu
Levels:
ID Level Name / Description
===============================================
bazaar - Bazaar Between Time (The Shop)
blackbeach - Distant Roost
golemplains - Titanic Plains
foggyswamp - Wetland Aspect
goolake - Abandoned Aqueduct
frozenwall - Ra
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: