ShrunkenEnemies
Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.
About this mod Author’s original text
ShrunkenEnemies
The monsters of Petrichor V are tiny now. You are not. Stomp accordingly.
Every hostile enemy - Monster, Lunar, and Void teams - shrinks to your
chosen tier while you stay full size. Tiny enemies are weaker and drop
less loot, but they are quicker and harder to draw a bead on.
The three tiers
| Tier | Size | Damage | HP | Move | Gold/XP |
| --- | --- | --- | --- | --- | --- |
| Small | 70% | -20% | -20% | +15% | -15% |
| ExtraSmall | 50% | -40% | -40% | +30% | -35% |
| ExtremelySmall | 30% | -60% | -60% | +50% | -60% |
Small fry drop small rewards, so easy mode never becomes farm mode.
A Custom config section lets you override any individual multiplier.
Features
- AffectBosses toggle - keep bosses full size for real teleporter
fights while the trash mobs stay ant-sized, or shrink everything.
- Tiny enemy projectiles - enemy shots shrink to match their size.
- Players and allies untouched - drones, turrets, and teammates
stay normal.
The full Dileppy size collection
- EnlargedEnemies - the
opposite: giant enemies. One or the other per run, not both.
- ShrunkenSurvivor and
EnlargedSurvivor - resize
YOURSELF instead. Fully compatible with this mod: EnlargedSurvivor +
ShrunkenEnemies is the ultimate giant-among-insects power trip.
- BiggerBullets - control
your bullet size independently on top of it all.
Config
BepInEx/config/dileppy.shrunkenenemies.cfg, generated on first
launch. Sections: General (tier, projectiles, bosses), Challenge
(reward scaling), Custom (override any multiplier), Advanced (debug
logging).
Multiplayer
Enemy stats are decided by the host, so the host must run this mod.
Singleplayer is the primary supported mode.
Changelog
- 1.0.0 - First release.
By Dileppy
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: