ShrunkenEnemies

v1.0.0·Updated 2026-07-04

Shrink every enemy on Petrichor V. Three size tiers - tiny enemies are weaker and drop less, but move faster and are harder to hit.

About this mod Author’s original text

ShrunkenEnemies

The monsters of Petrichor V are tiny now. You are not. Stomp accordingly.

Every hostile enemy - Monster, Lunar, and Void teams - shrinks to your

chosen tier while you stay full size. Tiny enemies are weaker and drop

less loot, but they are quicker and harder to draw a bead on.

The three tiers

| Tier | Size | Damage | HP | Move | Gold/XP |

| --- | --- | --- | --- | --- | --- |

| Small | 70% | -20% | -20% | +15% | -15% |

| ExtraSmall | 50% | -40% | -40% | +30% | -35% |

| ExtremelySmall | 30% | -60% | -60% | +50% | -60% |

Small fry drop small rewards, so easy mode never becomes farm mode.

A Custom config section lets you override any individual multiplier.

Features

  • AffectBosses toggle - keep bosses full size for real teleporter

fights while the trash mobs stay ant-sized, or shrink everything.

  • Tiny enemy projectiles - enemy shots shrink to match their size.
  • Players and allies untouched - drones, turrets, and teammates

stay normal.

The full Dileppy size collection

  • EnlargedEnemies - the

opposite: giant enemies. One or the other per run, not both.

  • ShrunkenSurvivor and

EnlargedSurvivor - resize

YOURSELF instead. Fully compatible with this mod: EnlargedSurvivor +

ShrunkenEnemies is the ultimate giant-among-insects power trip.

  • BiggerBullets - control

your bullet size independently on top of it all.

Config

BepInEx/config/dileppy.shrunkenenemies.cfg, generated on first

launch. Sections: General (tier, projectiles, bosses), Challenge

(reward scaling), Custom (override any multiplier), Advanced (debug

logging).

Multiplayer

Enemy stats are decided by the host, so the host must run this mod.

Singleplayer is the primary supported mode.

Changelog

  • 1.0.0 - First release.

By Dileppy

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
ShrunkenEnemies-1.0.0.zip
File size
8.0 KiB
SHA-256
5c551c1408db4a7039af4832dd65815929177fb971fc45a8ff0fc32b41f50e28
Stored at
2026-10-09 23:52