RuntimeMaterialInspector

v1.0.1·Updated 2024-09-08

An extension for RuntimeInspector that reveals shader properties to allow easy material editing.

Screenshots 1 screenshots

About this mod Author’s original text

Runtime Material Inspector

Reveals a material's shader properties when inspecting it with Runtime Inspector. This lets mod devs easily test changes to materials, akin to the functionality you might get from a material controller component. Or you can just use it to make stuff look cool.

Possible Future Features

  • Displaying Headers?
  • True per-renderer properties?
  • Non-destructive editing?

Contact

For reports and suggestions, you can find me in the RoR2 Modding Server @Groove_Salad

Donations

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPackdgosling-RuntimeInspector

File & checksum

Filename
RuntimeMaterialInspector-1.0.1.zip
File size
132.0 KiB