RuntimeMaterialInspector
An extension for RuntimeInspector that reveals shader properties to allow easy material editing.
Screenshots 1 screenshots
About this mod Author’s original text
Runtime Material Inspector
Reveals a material's shader properties when inspecting it with Runtime Inspector. This lets mod devs easily test changes to materials, akin to the functionality you might get from a material controller component. Or you can just use it to make stuff look cool.
Possible Future Features
- Displaying Headers?
- True per-renderer properties?
- Non-destructive editing?
Contact
For reports and suggestions, you can find me in the RoR2 Modding Server @Groove_Salad
Donations
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
bbepis-BepInExPackdgosling-RuntimeInspector