Runtime Unity Editor

v1.0.0·Updated 2025-05-10

In-game inspector, editor and interactive console for applications made with Unity3D game engine.

Screenshots 1 screenshots

About this mod Author’s original text

Runtime Unity Editor / Debugging Tools

Press F12 to open the in-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM.

Features

  • Works on most games made in Unity 4.x or newer that use either the mono or IL2CPP runtime (currently IL2CPP support is in beta)
  • Minimal impact on the game - no GameObjects or Components are spawned (outside of the plugin component loaded by the mod loader) and no hooks are used (except if requested for profiler)
  • GameObject and component browser
  • Object inspector (allows modifying values of objects in real time) with clipboard
  • REPL C# console with autostart scripts
  • Simple Profiler
  • Object serialization/dumping
  • dnSpy integration (navigate to member in dnSpy)
  • Mouse inspect (find objects or UI elements by clicking with mouse)
  • Gizmos (Transform origin, Renderer bounds, Collider area, etc.)
  • All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)
  • Right click on most objects to bring up a context menu with more options
  • and many other...

Disclaimer

I (Snoresville) am not the original author of the Runtime Unity Editor. This mod's purpose is only to debug Risk of Rain 2, specifically in tandem with other mods. This is only packaged and uploaded as an easy pathway to installing this debugger.

Frequently Asked Questions

How do I open the Runtime Unity Editor?

Press F12.

What's the short freeze before it opens for the first time?

I dont know.

Does it do anything to gameplay?

No.

This is a bad mod! Where's the survivors and items?? Huh???

Sorry:/

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

bbepis-BepInExPack

File & checksum

Filename
Runtime_Unity_Editor-1.0.0.zip
File size
682.1 KiB