Runtime Unity Editor

版本 v1.0.0·更新於 2025-05-10

In-game inspector, editor and interactive console for applications made with Unity3D game engine.

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模組介紹 作者原文

Runtime Unity Editor / Debugging Tools

Press F12 to open the in-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM.

Features

  • Works on most games made in Unity 4.x or newer that use either the mono or IL2CPP runtime (currently IL2CPP support is in beta)
  • Minimal impact on the game - no GameObjects or Components are spawned (outside of the plugin component loaded by the mod loader) and no hooks are used (except if requested for profiler)
  • GameObject and component browser
  • Object inspector (allows modifying values of objects in real time) with clipboard
  • REPL C# console with autostart scripts
  • Simple Profiler
  • Object serialization/dumping
  • dnSpy integration (navigate to member in dnSpy)
  • Mouse inspect (find objects or UI elements by clicking with mouse)
  • Gizmos (Transform origin, Renderer bounds, Collider area, etc.)
  • All parts are integrated together (e.g. REPL console can access inspected object, inspector can focus objects on GameObject list, etc.)
  • Right click on most objects to bring up a context menu with more options
  • and many other...

Disclaimer

I (Snoresville) am not the original author of the Runtime Unity Editor. This mod's purpose is only to debug Risk of Rain 2, specifically in tandem with other mods. This is only packaged and uploaded as an easy pathway to installing this debugger.

Frequently Asked Questions

How do I open the Runtime Unity Editor?

Press F12.

What's the short freeze before it opens for the first time?

I dont know.

Does it do anything to gameplay?

No.

This is a bad mod! Where's the survivors and items?? Huh???

Sorry:/

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

bbepis-BepInExPack

檔案與校驗

檔案名稱
Runtime_Unity_Editor-1.0.0.zip
檔案大小
682.1 KiB